Soul Charge - 1250 Souls - Spirit
- Gain Spirit Power based on souls held. Each 100 souls held gives 1 Spirit Power.
Rationale: This item could have several applications. You could buy it early to rush a tier 4 item, and the spirit power will keep you from feeling weak while you hold on to money. You could buy it and simply stack lots of souls to gain a lot of raw spirit power (but, it's less efficient than the Spirit items). You could buy it late when item slots are full and you are just stacking money. I think it would add an interesting tradeoff and consideration to buying items.
Escalating Exposure 2 - 7450 Souls - Spirit
- Spirit Damage from different sources applies a stacking Spirit Amp that increases your Spirit Damage to the target. +8% Spirit Amp per stack.
Rationale: I think Escalating Exposure is kind of boring now, you just buy it for characters who deal frequent spirit damage (DoT especially) since that can easily build up stacks. It would be more interesting if each source of spirit damage only applied one stack, so you have to think about in which order you use your abilities, you could amplify it further with items like mystic shot or cold front and your abilities, and then deal massive damage with your highest damaging ability. So kind of building up a combo. This is more intended as a change to EE than a separate item. Maybe +8% is a lot, numbers are of course subject to balancing.
- Gain Spirit Power based on souls held. Each 100 souls held gives 1 Spirit Power.
Rationale: This item could have several applications. You could buy it early to rush a tier 4 item, and the spirit power will keep you from feeling weak while you hold on to money. You could buy it and simply stack lots of souls to gain a lot of raw spirit power (but, it's less efficient than the Spirit items). You could buy it late when item slots are full and you are just stacking money. I think it would add an interesting tradeoff and consideration to buying items.
Escalating Exposure 2 - 7450 Souls - Spirit
- Spirit Damage from different sources applies a stacking Spirit Amp that increases your Spirit Damage to the target. +8% Spirit Amp per stack.
Rationale: I think Escalating Exposure is kind of boring now, you just buy it for characters who deal frequent spirit damage (DoT especially) since that can easily build up stacks. It would be more interesting if each source of spirit damage only applied one stack, so you have to think about in which order you use your abilities, you could amplify it further with items like mystic shot or cold front and your abilities, and then deal massive damage with your highest damaging ability. So kind of building up a combo. This is more intended as a change to EE than a separate item. Maybe +8% is a lot, numbers are of course subject to balancing.