Spirit item and change suggestion

catfish

New member
Soul Charge - 1250 Souls - Spirit
- Gain Spirit Power based on souls held. Each 100 souls held gives 1 Spirit Power.

Rationale: This item could have several applications. You could buy it early to rush a tier 4 item, and the spirit power will keep you from feeling weak while you hold on to money. You could buy it and simply stack lots of souls to gain a lot of raw spirit power (but, it's less efficient than the Spirit items). You could buy it late when item slots are full and you are just stacking money. I think it would add an interesting tradeoff and consideration to buying items.

Escalating Exposure 2 - 7450 Souls - Spirit
- Spirit Damage from different sources applies a stacking Spirit Amp that increases your Spirit Damage to the target. +8% Spirit Amp per stack.

Rationale: I think Escalating Exposure is kind of boring now, you just buy it for characters who deal frequent spirit damage (DoT especially) since that can easily build up stacks. It would be more interesting if each source of spirit damage only applied one stack, so you have to think about in which order you use your abilities, you could amplify it further with items like mystic shot or cold front and your abilities, and then deal massive damage with your highest damaging ability. So kind of building up a combo. This is more intended as a change to EE than a separate item. Maybe +8% is a lot, numbers are of course subject to balancing.
 
Soul Charge would be really, really powerful, I feel like people forget hard hard spirit power can scale on some characters. Especially in late game where every kill gives like, 2000 souls, you could be looking at +20 spirit power per kill
And many characters have a point where you could just stop buying items and focus on farm, resulting in such a huge buff to spirit power we could be seeing people crack over 300 spirit power in a match with some of the craziest spirit DPS. Can you imagine the lash scaling? Terrifying.

Make it 6,200 and also drain souls maybe and it could work

Escalating Exposure 2 sounds better than current EE but would be a really harsh nerf on characters with limited spirit damage. Though characters like seven would have an absolute field day. Honestly good though, should be added.
 
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