Spirit Burn VFX Detachment (Mo & Krill)

duplexdsi

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Match ID 36467775

The spirit burn flames repeatedly follow Mo's "ability_burrow_intro_in_ground" animation even when I'm fully submerged. I was able to recreate this in testing. Weirdly, the unsecured souls orb is also doing it. I'm not a Mo main, is this a thing with all status effects with particles?
 

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Match ID 36467775

The spirit burn flames repeatedly follow Mo's "ability_burrow_intro_in_ground" animation even when I'm fully submerged. I was able to recreate this in testing. Weirdly, the unsecured souls orb is also doing it. I'm not a Mo main, is this a thing with all status effects with particles?
the animation of 'burrow in' keeps re playing repeadly, this happens since august/game publicity and i think it must be a placeholder
 
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