Spirit archer

pakshin55

Active member
looks:

Rugged looking guy with a beastskin draped over him and face painted with mud.

Abilites:

1. Steady shot - Lauching an arrow. Depending on what prevails in your item, effects will differ.
If you have more bullet investment(orange) - it will make people catch fire in an area around target and taking damage over time + you dealing more damage for duration of burning.
If you have more spirit investment(purple) - it will pierce resist and deal max. hp spirit damage to a target (wind)
If you have more vitality investment(green) - It will stun or apply form of cc to a target with only base damage, no damage increase.(earth)

2. immaterial trance - Character becomes invincible and hasted, if you pass through a unit you apply one of the following effects:
orange - put a mark that will root or stun target on bullet hit, applying buff for lifesteal on hit.
green - Scaling hp heal upon passing, resistances per targets passed.
purple - resistance cut and mark for additional damage upon proc that can be hit only by your other abilites

3. spirit overtake - channel a spirit through you, granting following effects:
orange - more damage dealt and taken by you also a buff for piercing target resistances.
green - regen 40% of lost amount of hp, and get more resistances, your outgoing damage is halved.
purple - abilites get additional effects, but their cooldown after usage is 2 times longer.

For steady shot you get execution threshold or more damage if threshold not met
For immaterial trance you get additional spirit power for limited time scaled from your overall amount(like 20 or 40% more) and spirit lifesteal for same duration.

4. Spirit Summon - summoning a spirit, spirit does different things depending on your build:
orange - Engulf area in flames, people caught in it suffer a damage overtime and increase in damage taken from all sources, healing is halved for duration of debuff.
green - Summon a lasting tremor in target area, People caught up in it suffers shaking camera movement, and max. hp damage + stun if they stay in there for too long, before that apply heavy slow and disarm to every target in the area.
purple - Summons a whirlwind cutting everything in its path, people caught up in its path get slowed down and damaged over time. Whirlwind is moving toward target location, its starting point is behind character.

Default is orange, and if you have a parity or everything maxed out, last selected choice will be active. (if you max out orange first, it will stay that way for abilites.)
 
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