In high MMR players have started abusing the fact that soul sharing for 2 players has double efficiency. Shoving your lane and running to the nearest solo lane to leech souls gets you a much bigger lead than your opponent can generate based on your absence. Especially when the roamers are buying sprint boots and healing rite early for rotation speed and regen so harassing or chunking them doesn't punish them at all. In matchID 180806 a Pocket and Infernus were doing this in my game and even though I got almost all of the CS in my lane they had 3k souls when I was at 1.7k. It's way too big of an advantage, and veil walker adds to the problem as well with the speed boost and shield regen they get every time they rotate.
This playstyle removes laning strength (both from a hero and player perspective) and all that matters is being able to shove and rotate quickly. It is extremely unfun to play against and it seems to me the only counterplay is to match exactly what they're doing.
This playstyle removes laning strength (both from a hero and player perspective) and all that matters is being able to shove and rotate quickly. It is extremely unfun to play against and it seems to me the only counterplay is to match exactly what they're doing.