EngineerPilled
Member
•Automatically Stores 36.89% of the total amount of any soul orb the item User secures.
•Item User must activate the item to sacrifice the souls for securing.
•the souls will float off of the item User during the sacrifice (like a walking soul spawner). User must secure the soul orb or they will be permanently lost on dissapation.
•After activating the sacrifice ritual, the user will be revealed on the minimap; and the exposure time is tied to the amount of souls being sacrificed
•The souls cannot be spent until they are sacrificed
•The stored souls will not count towards boon progress until they are sacrificed.
•Allies and Enemies can secure the sacrificial orbs.
•Nearby allies receive a cut of any team-secured orb and vice versa
•If the User dies with any stored souls, the item drops onto the ground; It cannot be picked up; Souls will keep being released from the item until it is empty.
•Item User must activate the item to sacrifice the souls for securing.
•the souls will float off of the item User during the sacrifice (like a walking soul spawner). User must secure the soul orb or they will be permanently lost on dissapation.
•After activating the sacrifice ritual, the user will be revealed on the minimap; and the exposure time is tied to the amount of souls being sacrificed
•The souls cannot be spent until they are sacrificed
•The stored souls will not count towards boon progress until they are sacrificed.
•Allies and Enemies can secure the sacrificial orbs.
•Nearby allies receive a cut of any team-secured orb and vice versa
•If the User dies with any stored souls, the item drops onto the ground; It cannot be picked up; Souls will keep being released from the item until it is empty.