Soul Denying Timing is off since Drifter Patch

theonelomi

New member
I’m not entirely sure what’s causing it, but ever since the Drifter patch, soul timing has become nearly unplayable.

Other players seem to be noticing the same issue:
Here are a couple of clips :
(realtime),
(slowed)

I’ve tested this in sandbox mode. Even with a 350% fire rate Vyper, there is still a random delay before souls register. For example, I should be getting around 6ms or 21ms consistently, but I often end up with 76ms. Here's a clip with hitting those 76ms three times in a row:

The beginning of the clip show the number of bullets I throw per second. Which is around 60 bullets a second, give or take. So one bullet every 16ms. I don't see how I can ever reach 76ms, with this kind of fire rate.

So the test show me that I will have a 76ms delay, no matter how fast I shoot. Add to this the normal human delay and it becomes really random. Now, if this is a client-side issue, some players have an advantage. If this is not a client issue but client-server issue, a user might get a low delay soul, while the other might get a high one, resulting in a free deny 100% of the time.

Some degree of imbalance between characters is tolerable. But losing a lane because soul confirmations don’t work properly, whether due to collision issues or random delays, is extremely frustrating. You can still win a lane after dying or being countered, but you cannot win a lane if you cannot farm souls.


That is why I am asking the devs to please take another look at soul timing since the Drifter patch. Something feels off, and I really hope it gets fixed. I’ve put over 1,000 hours into this game, but at this point I am genuinely considering uninstalling. I do not think anyone enjoys losing lane control to random soul steals since it feels unfair and unfun.

Thanks
 
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