Zinx
New member
I really like the idea of buffing securing/stealing souls using extra effects. Ammo Scavenger does this, so why not have a Vitality version of it?
Soul Absorb (Cost: 500)
+75 Bonus Health
Passive
Any time you secure or deny a Soul you get health back.
(10 Health Per Soul)
Obviously the numbers can be changed, but this could set the way of having an early-game setup where you sustain merely off of securing and denying souls. We could even create more items that are upgrades of this (such as items that benefit from urns more).
Soul Absorb (Cost: 500)
+75 Bonus Health
Passive
Any time you secure or deny a Soul you get health back.
(10 Health Per Soul)
Obviously the numbers can be changed, but this could set the way of having an early-game setup where you sustain merely off of securing and denying souls. We could even create more items that are upgrades of this (such as items that benefit from urns more).