Some suggestions gathered(about solo line and balance )

yu341998

New member
The following opinions are gathered from some high MMR players in the SEA server. They complained this game is losing attraction comparing to two months ago, and were talking a lot about their opinions to recent changes yesterday. Here are the main opinions:

-The balance between heroes seems getting worse. For example, Abrams and Mo & Krill dominated high MMR games in SEA servers for months. However, the balance may be not important at the present stage, for the whole game is changing quickly. What we actually want is that most heroes are playable and interesting. Like Seven, Haze, or Yamato before this patch, were OP but interesting two months ago. Maybe heroes should be less nerfed, then most players can create more ‘WOW’ moments using any heroes unlike the recent situation that most games are dominated by three or four OP heroes. Another reason that heroes should be less nerfed is that one player had mania to one hero but it was dramatically nerfed, it would do much damage to his/her passion. Since hero balance seems hard to reach at this stage, why would we just keep all heroes having several ‘OP’ builds, waiting for more new heroes and a stable version in the future?

-Solo lines do little impact in the game. After the patch adding armor to towers, solo lines have been losing impact in the game. It is getting worse since souls are not be shared. Imagining that I do a solo kill at two minute, what should I do after that? If I push lines into tower, I nearly can do no damage to the tower and tower do little damage to minions. After the opponent coming back to lines, just a few minions were lost and the opponent is much more healthier. In contrast, if you get advantage in coupe lines, one can go the nearby solo line. No need to get kills, just forcing the opponent to leave away lines and getting the tower down can make huge advantages. In some extreme situations, I got 0-4 in the solo line but my teammate helped me once and just forced my opponent going back to recover. I had more souls after that. An unsuccessful gank would lose souls before, but it changed after two players can have 100%(75% now) souls at any time/lines.
Additionally, they gave some suggestions to solve this problem and these suggestions maybe won’t let the game back to before when towers were knocked down too early. One is to increase the damage of towers to minions and minions instantly die if it is killed by towers. So if one get advantage in a solo line, he/she can push lines into tower and forcing the opponent to lose souls. Another is to learn from DOTA/LOL, one can destroy tower armor before 8 minutes and get additional souls. Or adding a special minion doing huge damage to tower each 4 minutes. To be honest, the experiences in solo lines are shit these weeks, we need some changes.

They complained much more than I mentioned but others are some detailed suggestions, so I didn’t write it down. One more confusion they have is that it seems situation in SEA servers receive less attention. Due to delay and language issues, SEA server players have more obstacles to show their opinions but they have some different ways to view hero balance or other problems. I think it maybe need to be improved.
 
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