Some item to limit the amount of burst damage able to be done

I think you just want to build items that provide large amounts of Spirit resist if you are taking bursts of damage. Like Improved Spirit armor.
 
Capacity of Vindication - 3,000 cost Spirit item
+8 Spirit Power
+4 HP/s Regeneration
+1 m/s Move Speed
PASSIVE (Cooldown 33s)
When taking Spirit damage, if it exceeds 15% of your Max HP, reduce it to 5% of your Max HP, and gain +1 Spirit Power for 10 seconds per 10 Spirit Damage reduced from the attack.

Basically, "Oh, you wanted to hit me for 800 damage? Nah, you only deal 300, and now I have 50 more spirit power! Good luck!"

Might be funny to see this item used as counterplay against units like Grey Talon and Vindicta (I'm a Grey Talon main and even I'd love some fun counterplay items to adapt my playstyle against.)
 
Mystic Warding: Active/passive
Passive; Gain 200 bullet shield and 500 spirit shield when your hitpoints drop below 25%. (60 seconds cooldown)
Active; 6 seconds - Any ability that hits you lasts 2 seconds shorter, and every hit adds 2 seconds cooldown for each active ability on the enemy that attacks you.
 
Capacity of Vindication - 3,000 cost Spirit item
+8 Spirit Power
+4 HP/s Regeneration
+1 m/s Move Speed
PASSIVE (Cooldown 33s)
When taking Spirit damage, if it exceeds 15% of your Max HP, reduce it to 5% of your Max HP, and gain +1 Spirit Power for 10 seconds per 10 Spirit Damage reduced from the attack.

Basically, "Oh, you wanted to hit me for 800 damage? Nah, you only deal 300, and now I have 50 more spirit power! Good luck!"

Might be funny to see this item used as counterplay against units like Grey Talon and Vindicta (I'm a Grey Talon main and even I'd love some fun counterplay items to adapt my playstyle against.)
Love this but I'm guessing it should either be a tier 4 item or much less spirit buff.
 
Love this but I'm guessing it should either be a tier 4 item or much less spirit buff.
In a 1v1 engagement, its intention is to be an effective counter for Spirit vs Spirit gameplay, so it's meant to be a bit of a piledrive buff. It could be reduced to 5 seconds instead, to make it more balanced in teamfights, however. Though the 33 second cooldown seems reasonable enough, as in a 1v1 you only would need to use it once anyway, but in a teamfight, you'll get hit by several high-damage Spirit attacks within that cooldown time.

Though yea, could be a higher level too; then again, it wouldn't be as useful then.
 
Oracle Insurance - Tier 4
Maybe duration

Passive - (Cooldown 80s)
When taking more than 400 health damage within .2s absorb that damage purging de-buffs and gain invulnerability for a .5s. Afterwards gain a barrier that provides 80% damage absorption, 3 m/s, and spirit/fire rate that scales off the initial damage for 6s. If the barrier absorbs ~1200 damage it collapses and you take all previously mitigated damage.

A mix of false promise, aeon disc, and raindrops. I think the natural counter to high damage burst in this game are sight lines/positioning and thinking back adding something that gives you an uncontested advantage for playing "poorly" isn't the best idea imo. I think this offers a good middle ground where you can take one big hit every now and potentially fight back, but if you continue to fight or get caught out by a coordinated team your still dead. At the same time if you know they just used all their burst on you or you outplay them and avoid enough damage it gives you 80% mitigation and a few buffs.

also dota reference
 
I apologize if what I'm about to say was tucked in another paragraph, I did skim because there was a lot here.

The item reactive barrier throws up defenses when you take some kind of crowd control.

What about something similar that automatically throws up a spirit shield (with a decently long cooldown, of course) when you take a large burst of damage? The shield could still be overcome, so it wouldn't wholly negate things, but it would just be a reactive buffer type thing?
 
Capacity of Vindication - 3,000 cost Spirit item
+8 Spirit Power
+4 HP/s Regeneration
+1 m/s Move Speed
PASSIVE (Cooldown 33s)
When taking Spirit damage, if it exceeds 15% of your Max HP, reduce it to 5% of your Max HP, and gain +1 Spirit Power for 10 seconds per 10 Spirit Damage reduced from the attack.

Basically, "Oh, you wanted to hit me for 800 damage? Nah, you only deal 300, and now I have 50 more spirit power! Good luck!"

Might be funny to see this item used as counterplay against units like Grey Talon and Vindicta (I'm a Grey Talon main and even I'd love some fun counterplay items to adapt my playstyle against.)
Wouldn’t this essentially be an item that makes Grey Talon and Vindicta spirit playstyles completely useless if one 3,000 item can essentially cause them to deal 50% or less damage?
 
Wouldn’t this essentially be an item that makes Grey Talon and Vindicta spirit playstyles completely useless if one 3,000 item can essentially cause them to deal 50% or less damage?
Vindicta can ult multiple times in a row, in fairness. So something like the proposed item would only buffer one shot. She could still ult them a second time, but it could also give them time to dodge or take cover, too. Interesting dynamic play concepts. I'm intrigued.
 
Wouldn’t this essentially be an item that makes Grey Talon and Vindicta spirit playstyles completely useless if one 3,000 item can essentially cause them to deal 50% or less damage?
Nope. It's once per 33 seconds. They can two 300+ damage shots in 3 seconds (3 if you GTpreload). They can still decimate you, but now you have a bit of a counterattack for that short bit of time.

If GT can hit you with 11 arrows in 33 seconds, removing 1 doesn't do much.
 
Vindicta can ult multiple times in a row, in fairness. So something like the proposed item would only buffer one shot. She could still ult them a second time, but it could also give them time to dodge or take cover, too. Interesting dynamic play concepts. I'm intrigued.
beat me to it lol
 
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