Small geometry imbalance in middle lanes (this is not actually an issue but I don't know how to delete the thread so I'm editing it instead)

aeyasera

New member
(edit 1: I don't know if this should be in the Map Gameplay section instead of the Bug Report section, but I already made the post so whatever)
(edit 2: originally for some reason I assumed the owls are on the same side of the map, which is why I made the post, but they're not and i'm dumb, it's mirrored so it doesn't actually matter that much, you can ignore this. I have edited the post to reflect this)

This is incredibly specific and probably not very relevant but while testing staminaless walljump climbs, I discovered that due to the geometry on the middle bridge, one side gets an instant staminaless punchless wallbounce climb to get to the top of the bridge, while the other requires either a walljump+heavy punch or double jump to climb the middle bridge without using any of the other geometry in lane.

Here's two videos of what I mean, one in each middle lane:
Blue lane:
Green lane:

The reason why this happens is because the owl side of the middle bridge's stone support is recessed relative to the lip of the bridge, while the gargoyle side extends out past the lip of the bridge.

Here's an image:
1729060022362.png

This applies to both Green and Blue lanes, and it means that when you wallbounce off of the owl side of the center support and hold space to mantle, you can barely reach the lip of the bridge, but you can't do the same thing on the gargoyle side, so you have to do something extra to get onto the bridge by walljumping off the center support like either doing a heavy punch or double jumping/air-dashing.

I understand that this is an incredibly small difference and is fairly niche as things go, but I already made the post so here it is, I guess
 
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