Skill issue: Wave (Dynamo)

Deadcel

Member
I wish this ability worked a little differently. Instead of a wave, why not a pulse ring that shoots forward and can be aimed at the sky? As it is right now this thing gets stuck on the smallest pebbles on the map.

Edit: For some reason the video isn't working. Used Valves own recording software as mp4, and video works fine on any player if you download it.
 

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Yeah, I'm not going to lie, it getting clipped on things is quite obnoxious.

Edited because I'm an idiot. I thought the ability radius was affected by spirit for a moment before realizing I'm misremembering.
 
Yeah, I'm not going to lie, it getting clipped on things is quite obnoxious.

Edited because I'm an idiot. I thought the ability radius was affected by spirit for a moment before realizing I'm misremembering.
The distance is. Most people who play Dynamo don't even realize that extra spirit gives more range on it (and damage, and more heals on your [3]) early game than the 500 reach item. You should always aim for spirit first, then range at the end.
 
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The distance is. Most people who play Dynamo don't even realize that extra spirit gives more range on it (and damage, and more heals on your [3]) early game that the 500 reach item. You should always aim for spirit first, then range at the end.
Yeah, you're right and I agree with build order. For some reason I thought it was both for a minute.

Also, I had the feeling I was forgetting something, so I went into sandbox with Dynamo to test something out. Turns out I was forgetting something and this was more of a skill issue than I remembered.

Kinetic Pulse has 3 lines that can be used to help you remember how to aim it. Getting it stuck on things is based on an extremely tight, consisting of a hitbox that barely extends past the center. This went passed beyond the wall:
Screenshot 2024-11-04 183320.png
The vertical hitbox is relatively tight as well.

I shouldn't have commented before testing this out since it's been a minute since I've played Dynamo, but this is definitely a skill issue.
 
Yeah, you're right and I agree with build order. For some reason I thought it was both for a minute.

Also, I had the feeling I was forgetting something, so I went into sandbox with Dynamo to test something out. Turns out I was forgetting something and this was more of a skill issue than I remembered.

Kinetic Pulse has 3 lines that can be used to help you remember how to aim it. Getting it stuck on things is based on an extremely tight, consisting of a hitbox that barely extends past the center. This went passed beyond the wall:
View attachment 28143
The vertical hitbox is relatively tight as well.

I shouldn't have commented before testing this out since it's been a minute since I've played Dynamo, but this is definitely a skill issue.
I did the same but used the main map. It seems that it can squeeze past objects just needs to be aimed down the cursor. It's odd because I'm used to Lash's slam that uses his model more than his cursor so when I started playing Dynamo I didn't realize his skill wouldn't work that way.
 
I did the same but used the main map. It seems that it can squeeze past objects just needs to be aimed down the cursor. It's odd because I'm used to Lash's slam that uses his model more than his cursor so when I started playing Dynamo I didn't realize his skill wouldn't work that way.
I definitely understand that. Now that we've mastered Kinetic Pulse, it's time to be the Dynamo lords we were born to be.
 
Dynamos stun needs to be looked at right now. It seems to be clipping through objects and walls allow for the stun to go off during a chase. With increased range, I have dynamo player being able to hit players from the stair of the side lane guardian to the top part of the ramp of the walker, and it covered more then 45% of that lane in width. Something is wrong with its scaling with spirit increase. Also, refresher charge seems to be working with it, even though it counts a stun charge ability. Ivy even cannot do that.
 
Dynamos stun needs to be looked at right now. It seems to be clipping through objects and walls allow for the stun to go off during a chase. With increased range, I have dynamo player being able to hit players from the stair of the side lane guardian to the top part of the ramp of the walker, and it covered more then 45% of that lane in width. Something is wrong with its scaling with spirit increase. Also, refresher charge seems to be working with it, even though it counts a stun charge ability. Ivy even cannot do that.
Refresher refreshes everyone's abilities. Also already talked about his ability width isn't affected by Spirit at all. Only the range of his ability goes up.

1730768072748.png1730768053068.png

Also it's not a stun. You can use items and movement abilities to escape the movement. Like Lash's [2] gets you out of it instantly and you can even fly up as Vindicta or Greytalon straight from it.
 
Refresher refreshes everyone's abilities. Also already talked about his ability width isn't affected by Spirit at all. Only the range of his ability goes up.

View attachment 28150View attachment 28149

Also it's not a stun. You can use items and movement abilities to escape the movement. Like Lash's [2] gets you out of it instantly and you can even fly up as Vindicta or Greytalon straight from it.
Rapid Recharge is what I meant to type. Also, it does knock people up for a couple of seconds and if you can do more than 3 time in less than 5 seconds. If you are at a distance of close range, you can stun lock a person by juggling them in the air for about 6 seconds. 3 characters is your justification?
 
Rapid Recharge is what I meant to type. Also, it does knock people up for a couple of seconds and if you can do more than 3 time in less than 5 seconds. If you are at a distance of close range, you can stun lock a person by juggling them in the air for about 6 seconds. 3 characters is your justification?
It's not a stun. You can use all your abilities and items. You're using wrong terminology. It's also ground moving meaning all you have to do is stay above ground. If you're getting hit by this thing 3-4 times then it's totally on you.
 
It seems to be clipping through objects and walls allow for the stun to go off during a chase.
The edges can clip through terrain, not the center. It can go through a doorway and not a wall for instance.
Also, it does knock people up for a couple of seconds and if you can do more than 3 time in less than 5 seconds.
A knock up is not a stun. You can do everything except dash and double jump during a knock up. Even with Rapid Recharge, the knock up does not last the 1.8s before each Kinetic Pulse. You have quite a bit of time to do, well, most things.
If you are at a distance of close range, you can stun lock a person by juggling them in the air for about 6 seconds. 3 characters is your justification?
It's not a stun and it's not quick enough to lock people into a loop.
 
The edges can clip through terrain, not the center. It can go through a doorway and not a wall for instance.

A knock up is not a stun. You can do everything except dash and double jump during a knock up. Even with Rapid Recharge, the knock up does not last the 1.8s before each Kinetic Pulse. You have quite a bit of time to do, well, most things.

It's not a stun and it's not quick enough to lock people into a loop.
My answer is straight forward. It needs to get looked at.
 
It literally doesn't when your reasoning for why it needs to be looked at doesn't make sense.
I get it, you are a Dynamo player. It is a cheese. Does it go through terrain, yes it does. Most Dynamo know this. That in my point, you have no escapes if you are hit for more than a second due to the scale (the amount of spirit a player has) it can have and with the rapid refresher, you can 3 charges in stored up, with 2 second cd per charge. So, if you can juggle a person with no escapes and it can cancel certain skills, it is a type of stun; and that fits in the terminology that is defined as a "stun".
 
I get it, you are a Dynamo player. It is a cheese.
I am not a Dynamo player. I made that clear earlier in this thread. Nice try.
Does it go through terrain, yes it does.
The center does not. The outside does. The center is blocked and dissipates the pulse on hitting terrain.
That in my point, you have no escapes if you are hit for more than a second due to the scale (the amount of spirit a player has)
Spirit does not affect the knock up or cooldown, only how far the pulse travels and its damage.
it can have and with the rapid refresher, you can 3 charges in stored up, with 2 second cd per charge. So, if you can juggle a person with no escapes
The cooldown is not low enough to stack knock ups. This is literally something you can test in less than thirty seconds if you enter sandbox. Spawn Dynamo, give him Rapid Recharge, set him to mimic, mash your first ability button, and mash dash, double jump, whatever while doing that. You ca act way before Dynamo can use a second Kinetic Pulse.
and it can cancel certain skills, it is a type of stun; and that fits in the terminology that is defined as a "stun".
I have no idea why you don't understand this. A stun is a status effect that leaves you immobile and unable to use abilities of any kind. A knock up displaces you into the air leaving you able to use abilities and shoot. It is literally not a stun.
 
I am not a Dynamo player. I made that clear earlier in this thread. Nice try.

The center does not. The outside does. The center is blocked and dissipates the pulse on hitting terrain.

Spirit does not affect the knock up or cooldown, only how far the pulse travels and its damage.

The cooldown is not low enough to stack knock ups. This is literally something you can test in less than thirty seconds if you enter sandbox. Spawn Dynamo, give him Rapid Recharge, set him to mimic, mash your first ability button, and mash dash, double jump, whatever while doing that. You ca act way before Dynamo can use a second Kinetic Pulse.

I have no idea why you don't understand this. A stun is a status effect that leaves you immobile and unable to use abilities of any kind. A knock up displaces you into the air leaving you able to use abilities and shoot. It is literally not a stun.
God bless your heart you sweet summer child.
 
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