spacebear87
New member
Would like a size manipulation hero, one that's can make themselves bigger or others smaller, would just make for a really fun and unique hero. Considering popular character's like "Antman" kinda already exist, it would be cool to see this be a female hero.
With the size of the character downscaling the damage and health of the hero, including enemies.
With the inverse of course, perhaps changing size to a more extreme extent would be an ult for the character.
If the hero grows someone or themself inside a building or underground part however, this should insta kill them as they'd run out of space and be crushed by themselves. This would ofc give them the benefit of being able to lure enemies into a enclosed space as a trap to kill them, of course if the enemy manages to escape then you've just given the enemy a major advantage, having a large health pool and more damage.
So, this would all come with pros and cons, would love to see this type of character made, as I don't believe a character like this has ever been made before in a FPS game like deadlock, I know valve loves to be the first and set the standard, or at least pick more difficult options just to prove they are possible (and fun!), hope someone at Valve gets inspired by this idea.
With the size of the character downscaling the damage and health of the hero, including enemies.
With the inverse of course, perhaps changing size to a more extreme extent would be an ult for the character.
If the hero grows someone or themself inside a building or underground part however, this should insta kill them as they'd run out of space and be crushed by themselves. This would ofc give them the benefit of being able to lure enemies into a enclosed space as a trap to kill them, of course if the enemy manages to escape then you've just given the enemy a major advantage, having a large health pool and more damage.
So, this would all come with pros and cons, would love to see this type of character made, as I don't believe a character like this has ever been made before in a FPS game like deadlock, I know valve loves to be the first and set the standard, or at least pick more difficult options just to prove they are possible (and fun!), hope someone at Valve gets inspired by this idea.