hailtonothing
New member
Okay so this situation seems unlikely to occur in a match, but easily repeatable in sandbox. After you get around mid 2k on Siphon, you'll start seeing damage ticks of 0 and your total damage will start going down. After 3k, you can no longer do any damage. All bullet and spirit damage is 0, as you can see in my screenshot below with McGinnis (spirit dmg courtesy of turret).
To replicate, just shoot with enough reload speed so the Siphon doesn't expire and keep shooting. I added titanic mag and quicksilver to speed up the reloads and keep shooting longer. I repeated it on Bebop just to check it wasn't a weird McGinnis thing.
Maybe the nature of a game means this is impossible in practice, because it requires a lot of Siphon and probably the target is dead (or you are) before this could happen, and I haven't tested multiple enemies, ricochet procs, or other boundaries of how this might work, but it seems like maybe an item shouldn't be able to completely stop your damage.

To replicate, just shoot with enough reload speed so the Siphon doesn't expire and keep shooting. I added titanic mag and quicksilver to speed up the reloads and keep shooting longer. I repeated it on Bebop just to check it wasn't a weird McGinnis thing.
Maybe the nature of a game means this is impossible in practice, because it requires a lot of Siphon and probably the target is dead (or you are) before this could happen, and I haven't tested multiple enemies, ricochet procs, or other boundaries of how this might work, but it seems like maybe an item shouldn't be able to completely stop your damage.
