When Sinclair casts his rabbit hex on a player performing a channeled ultimate (eg. Haze, Bebop, or Ivy) it does not interrupt their ultimate and will break their animation after it wears off. This can lead to some funny glitches like flying rabbits (if used on ivy) or haze having her default walking animation and her bullet dance animation at the same time. All the characters will return to their default walking animation after the hex wears off regardless of if they are still channeling their ultimate.