alexlordthorsen
New member
We had a game (ID: 31995693 at 33 minutes) where Pocket stole the rejuvenator because players heavy melee still occurs if it's started before the rabbit ability is cast. Sinclair's 3 does state that the hex does not interrupt abilities but I assumed that a disarm would interrupt a melee attack. I would love to know if this is intended behavior and if it is could this please be added to the description of the ability.