Silver Bullets
Upgraded from Monster Rounds
1250 Weapon Item - Active
PASSIVE:
+26% Weapon Damage vs. NPCs
+25% Bullet Resist vs. NPCs
+25% Spirit Resist vs. NPCs
+100 Bonus Health
+1 Health Regen
ACTIVE: 25s CD
Your bullets gain Bonus Damage vs. Shields and a Bullet Resistance debuff.
Bullets deal +100% damage vs Bullet Shields and apply a 5% reduction to Bullet Resistance debuff (doubled to 10% against NPCs) that lasts for 2 seconds.
5s Duration
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Brief Summary of Intention
We're really at a loss for activated items in the 500 - 1250 Weapon Range and I believe could exist some tempting options for non-weapon heavy characters as well. An upgrade to Monster Rounds with a relatively niche active sounds strange - but the intended purpose here is an item that keeps more support or spirit-heavy characters incentivized to shoot at bulky targets (otherwise something that may feel largely pointless) by applying a solid debuff and just helping to chew through shields and armor.
The item's passive stats were also bumped up a bit to match other items in the 1250 range, particularly in the Bonus Health category, while also introducing a 25% spirit resist mitigation that would help these characters be more aggressive or incentivized to attack / tank Walkers and Mid Boss. The stats are designed to seem largely unhelpful for heroes that like to build Weapon items to scale their damage, with the exception of a niche counterpick against certain shield-heavy builds.
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Upgraded from Monster Rounds
1250 Weapon Item - Active
PASSIVE:
+26% Weapon Damage vs. NPCs
+25% Bullet Resist vs. NPCs
+25% Spirit Resist vs. NPCs
+100 Bonus Health
+1 Health Regen
ACTIVE: 25s CD
Your bullets gain Bonus Damage vs. Shields and a Bullet Resistance debuff.
Bullets deal +100% damage vs Bullet Shields and apply a 5% reduction to Bullet Resistance debuff (doubled to 10% against NPCs) that lasts for 2 seconds.
5s Duration
=======================================
Brief Summary of Intention
We're really at a loss for activated items in the 500 - 1250 Weapon Range and I believe could exist some tempting options for non-weapon heavy characters as well. An upgrade to Monster Rounds with a relatively niche active sounds strange - but the intended purpose here is an item that keeps more support or spirit-heavy characters incentivized to shoot at bulky targets (otherwise something that may feel largely pointless) by applying a solid debuff and just helping to chew through shields and armor.
The item's passive stats were also bumped up a bit to match other items in the 1250 range, particularly in the Bonus Health category, while also introducing a 25% spirit resist mitigation that would help these characters be more aggressive or incentivized to attack / tank Walkers and Mid Boss. The stats are designed to seem largely unhelpful for heroes that like to build Weapon items to scale their damage, with the exception of a niche counterpick against certain shield-heavy builds.
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