Sheriff - Champion Concept

It has a condition specified beyond its control. The concept is decent, but it should function as an extra passive effect to one of his abilities similar to Vindicta's soul bounty from ult takedowns.

Requiring someone to die to trigger an ability is inherently a flawed design. Simply picture this hero in a solo lane. This character would be at a disadvantage with only 3 abilities at its disposal since it cannot use its third ability because of a certain condition.
 
The artwork is amazing, but the overall design and second ability remind me too much of infernus... Also the ultimate sounds too unrealistic - it will be hard to implement teleportation to different dimension and it will ruin team fights...
First ability is cool.
I would suggest to change the idea of his second ability.
Probably would be cool to have 1 main weapon - revolver, which can fire 1 bullet per 1 second and works like russian roulette - either has a bulet or not maybe 60%/40% chance.
Then second ability should be switching to 2nd weapon - shotgun with slowing and/or exploding bullets, which could be also triggered when he is out of bullets for his primary weapon.
Third ability is not bad as an idea, but I would suggest also making his shoes stars whirlwind like crazy and making wind behind him and giving him extra speed, depending on the kills of the wanted enemy. I would suggest not to switch the wanted hero, but to always be the one with most kills from enemies team, since he is the most dangerous?
For the ultimate I would suggest to be named : "Rule of Russian law" , where he makes the enemy weapon to work as his, but with chance 60/40% for e certain period, or 70/30% but with chance to fire back at him.
 
The artwork is amazing, but the overall design and second ability remind me too much of infernus... Also the ultimate sounds too unrealistic - it will be hard to implement teleportation to different dimension and it will ruin team fights...
First ability is cool.
I would suggest to change the idea of his second ability.
Probably would be cool to have 1 main weapon - revolver, which can fire 1 bullet per 1 second and works like russian roulette - either has a bulet or not maybe 60%/40% chance.
Then second ability should be switching to 2nd weapon - shotgun with slowing and/or exploding bullets, which could be also triggered when he is out of bullets for his primary weapon.
Third ability is not bad as an idea, but I would suggest also making his shoes stars whirlwind like crazy and making wind behind him and giving him extra speed, depending on the kills of the wanted enemy. I would suggest not to switch the wanted hero, but to always be the one with most kills from enemies team, since he is the most dangerous?
For the ultimate I would suggest to be named : "Rule of Russian law" , where he makes the enemy weapon to work as his, but with chance 60/40% for e certain period, or 70/30% but with chance to fire back at him.
For the ult, this exists in valorant for Iso's ult and it works fine in that game, and there's permadeath in that game so the stakes and importance is way higher. I think it could easily be implemented and balanced as there's already another example of it in a team shooter
 
That first ability better be an active......Also, I reckon the shot should prioritize marked enemy heroes

The second ability reminds me too much of Infernus' oil spray thingy. But I think it'd be cool if maybe the ability did more damage to a marked enemy. Introduce more synergy to the kit.

I like the third ability. It reminds me of Kindred's passive. But I think the mark should be permanent rather than temporary. Having an ability premised on waiting for a teammate to die first encourages a reactive playing style, which is not ideal. You don't want an enemy dictating how you use your own ability. 1: I think the ability should be permanent until you collect the mark or the mark collects you. That way a teammate dies and you have the whole game to collect on the mark. 2: The ability should be global. When any teammate dies on the map, their killer is marked. Keep the enemy team on their toes. I'd also attach the option to manually select a target enemy hero to mark in the first 10 minutes of the game. It'd be awkward to mark an enemy on a different lane during the early game. 3: The mark should reveal the enemy's location but only for you. Not your team. It encourages players to hunt their marks but also encourages marked enemies to hunt you down to get rid of it, giving you a reason to use your ultimate on them.

I like a good Mordekaiser ult. I reckon the winner buffs should only apply if you kill a marked enemy in the duel. Encouraging you to hunt down marked enemies.
 
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