Shadow Soul Dash (Minor lore expansive Tier 3 Active item) (Concept art included)

Diamations

New member
Shadow Soul Dash
  • Spirit item
  • Active
  • Cost: 3000 souls
Stat Bonuses:

  • +175 Spirit Shield Health
  • +15% dash/dash jump distance
  • +6% Spirit Resistance
Effect:
Cloak yourself in shadows and dash straight forward dealing spirit damage to anyone you dash through. You are invulnerable for the duration of the dash and apply -6% spirit resist debuff to anyone you dash through. This effect is applied after the dash is completed and is increased by an additional 6% for how many players are dashed through.

70 Spirit damage (minor scaling)
distance: 12m (effected by reach effects)
Cooldown: 48 seconds (Unaffected by cooldown reduction)

(If used in the air, gravity does not effect the dash and momentum from the dash is maintained)


Reasoning:

The original concept for this item had come from a number of things, i felt like the magic of Yamato's Shadow Soul could have been better incorporated more into the world and gameplay of deadlock as right now, Yamato feels the most separated and alien of the cast imo. I feel like the shady item dealer must have figured out some way of using the shadow soul magic to incorporate it into a combat item and i feel like this is a good way to do it.

From a gameplay perspective, i am a big fan of the movement possible within deadlock, how momentum can be scaled and maintained through knowing the map and where you can gain it. Shadow Soul Dash helps fill in the active tier 3 slots and assists with movement in a great way through it's +15% dash distance (Can even be higher/lower) and the movement boost it grants you when used in the air making it a great escape or jungling tool for characters such as lash or Talon and it's long cooldown can make you think about if you want to use it just for an engage/escape or as a combative/supportive tool with it's spirit resist debuff that could possibly turn a team fight if used properly, still with the risk that you could be throwing yourself right into the team. Shadow Soul Dash also does not invalidate the utility of warp stone neither as it does not move you in the direction you are looking, but straight forward where you are facing.

Lmk if some numbers could be tweaked to make this more balanced! Shadow soul dash icon.png
Shadow Soul Dash concept.png
 
Good concept (especially in comparison to a lot of the other posts on the forum). I think it does just a bit too much for a single item. Damage + invulnerability + mobility + armor shred on a single item seems excessive. I think it absolutely would invalidate warp stone, especially for gun heroes like haze who really want that extra bit of mobility yet doesn't build it often since her gun slots are incredibly competitive. Actually come to think of it, this item has the potential to invalidate a ton of items if not balanced properly (ethereal shift, cold front, phantom strike come to mind).
 
Good concept (especially in comparison to a lot of the other posts on the forum). I think it does just a bit too much for a single item. Damage + invulnerability + mobility + armor shred on a single item seems excessive. I think it absolutely would invalidate warp stone, especially for gun heroes like haze who really want that extra bit of mobility yet doesn't build it often since her gun slots are incredibly competitive. Actually come to think of it, this item has the potential to invalidate a ton of items if not balanced properly (ethereal shift, cold front, phantom strike come to mind).
Thanks for the reply!

This first draft does seem to provide a larger amount of utility than i had originally intended, though i disagree it completely invalidates the utility of warp stone as a set-up and escape or other mobility options due to how differently SSD and WP move. Ill adjust some numbers and change some effects and post an updated second version at a later time. Thanks for the feedback!
 
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