Several map spots with clipping or invisible walls

gjkf

Member
Below is a non comprehensive list of spots where you can clip in geometry or invisible walls are present:
  • Column on the arch in the garden has its own model, you can mantle it and sometimes you can clip inside1756229613311.png
  • The wall near the Nursery's veil extends further than the texture does, making it hard to enter and get out while hugging the wall, same for walljumping since the wall actually sticks out. This happens on the other side as well1756229782711.png
  • The jump pad behind walkers has invisible walls near the exit, similarly to the veil above, making escaping (but more importantly Viscous Puddle Punching) really hard
    1756229946539.png
  • In short, all exits from doors have something like this, not corridors and such, just doors (so bridge buffs, jump pads near lanes, ...)
  • All of these railings have hitboxes that match the model 1:1, making Puddle Punching practically impossible
    1756230110625.png
  • This sign in Yellow lane used to be able to just mantle -> capsule jump, now the light post has a massive hitbox that makes it impossible
    1756230290376.png
  • This wall in Yellow lane has the hitbox that extends way further than the geometry, making it very weird. Honestly the entirety of Yellow lane is a nigthmare, all the props have strange hitboxes, like these sandbags or this train having one side that pushes towards a tower instead of straight on the bridge.1756238654210.png
    1756238726920.png
    1756238860078.png
  • On this florist, walljumping over to the top can often be stopped by this little arch that goes through, having a ledge you can clip on and bump your head on. The solution is to wall jump later so you can be far enough, but it's just janky
    1756238990674.png
  • Both bridge buffs have collision only on the smaller part of the bridge, leaving you falling through the angled top
    1756239092555.png

    This is just a small list that should cover most of the issues I encountered in live games. Not exclusive to Viscous, just used him to show the hitbox since Puddle Punch works wonders for this. There are some clips and seams around, especially the new garden area on the Sapphire side behind the blue-yellow buff, there are some buildings with seams.

    I hope this helps.
 
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