Server CPU overloaded during normal match (660%~730% CPU Usage)

Akryllax

New member
Hello!

Today I started a normal Casual game. Build:
1732452587428.png

At the 2nd wave of creeps, the game started to go behind gameplay, stuttering severely, and apparently (according to console log) it started clamping frames and triggering resync events, that made things worse. Pausing briefly allowed the server to recover, but at unpause it wasn't able to keep up. Seems like a runaway event in the server loop, or something recursive that wasn't cleaned up properly, as live processing of the game logic made it worse over time.

Here's video evidence of the bug (YouTube): https://www.youtube.com/watch?v=3_JBOpaVPQs


Match ID is: 28908809
 
Last edited:
Yup, it works now! I would recommend for next time you can use "media" widget here on forums, then it will embed the video itself on this site without the need for redirect to youtube.
 
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