Electric
Member
Scales of Time - T3, Vitality
- Passive: Imbue an ability with 15% cooldown reduction. Every other ability has their cooldowns raised by 10%.
- Some stamina recovery
- Some health recovery
Saw a post about cooldown items and thought this would be a funny idea.
What if we min-maxxed even harder? Take your favorite ability and spam it even more at the cost of your other abilities taking longer between uses.
Why a vitality item and not spirit? Just feels nicer to have it give health instead of straight power since an ability-focused build should not necessarily equate to spirit-focused.
Also because the stats it gives sound neater for the theme of the item: it's all about time, so what about reducing the cooldown on your movement and faster health regen?
- Passive: Imbue an ability with 15% cooldown reduction. Every other ability has their cooldowns raised by 10%.
- Some stamina recovery
- Some health recovery
Saw a post about cooldown items and thought this would be a funny idea.
What if we min-maxxed even harder? Take your favorite ability and spam it even more at the cost of your other abilities taking longer between uses.
Why a vitality item and not spirit? Just feels nicer to have it give health instead of straight power since an ability-focused build should not necessarily equate to spirit-focused.
Also because the stats it gives sound neater for the theme of the item: it's all about time, so what about reducing the cooldown on your movement and faster health regen?