- Low health
- Low damage
- Low range
+ Highly evasive
+ Applies a DoT effect
+ Heals from DoT ticks and can overheal
Primary weapon: Flechette Carbine. Fires metal darts.
1: Hungry Mist (Active). Turn into a cloud of invisible mist for [0.5-2] seconds, enabling a quick escape or slipping behind enemy lines undetected. On passing through an enemy hero: become a visible blood-red cloud and leech health rapidly (damage falls off rapidly the longer you stay on a single target.)
2: Take My Breath Away (Active). Aerosolize an enemy hero's blood and suck it out of their breath, leeching a large amount of health. If the target is bleeding, immediately consume all bleed stacks to deal the remaining damage and leech 100% of the extra damage dealt. Very short range. Can overheal.
3: Bloodlust (Passive). Bleeding enemy heroes within 30 feet are outlined through walls. Leech a percentage of bleed inflicted on enemies as healing. Can overheal.
4: Children of the Night (Ultimate, channeled). Unleash a torrent of bloodthirsty bats in a cone, which temporarily obscure vision and leech health. Can overheal.
- Low damage
- Low range
+ Highly evasive
+ Applies a DoT effect
+ Heals from DoT ticks and can overheal
Primary weapon: Flechette Carbine. Fires metal darts.
1: Hungry Mist (Active). Turn into a cloud of invisible mist for [0.5-2] seconds, enabling a quick escape or slipping behind enemy lines undetected. On passing through an enemy hero: become a visible blood-red cloud and leech health rapidly (damage falls off rapidly the longer you stay on a single target.)
2: Take My Breath Away (Active). Aerosolize an enemy hero's blood and suck it out of their breath, leeching a large amount of health. If the target is bleeding, immediately consume all bleed stacks to deal the remaining damage and leech 100% of the extra damage dealt. Very short range. Can overheal.
3: Bloodlust (Passive). Bleeding enemy heroes within 30 feet are outlined through walls. Leech a percentage of bleed inflicted on enemies as healing. Can overheal.
4: Children of the Night (Ultimate, channeled). Unleash a torrent of bloodthirsty bats in a cone, which temporarily obscure vision and leech health. Can overheal.
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