Fisto
New member
I love the early to mid 1900s setting of the game, but the added twist of occult themes is even better. My favorite part about Valve is the odd and alien designs, so combining these three things I thought why not Deadlock's take on the The Fly? Game already has a talking mole and whatever Mo is so I think it could fit in. Plus the game has teleporters so if the route taken is a direct knockoff there ya go. The Fly would be a utility buffer similar to Wraith but more about more of a teamfighting aura. He wouldn't be tanky, infact since he's a bug he should be squishy, but makes up for it with having 4 sprint bars like Ivy and the spirit stat buffing his own health regen. Also he should have a trench shotgun with 8-10 rounds with a reload similar to lady geist. Ability wise I was thinking
1: Swarm Calling - Summons an aura of lesser insects that surround him, enemies in this radius take damage per second, are silenced and have increase recoil in their shots. While this is in effect the Fly is granted flight. (25 second CD)
2: Digestive Bile - Spits acid at a target enemy that reduces their movespeed, deals an instant splash of damage along with a damage over time (16 second CD)
3: honestly don't know what I'd call this spell LOL - passively heals nearby allies based on Fly's own regen, when activated will boost his healing rate (35 second CD)
4: Tainted Claw - Empowers his claw for 35 seconds, making his next 3 melee strikes. A connected strike applies a stacking DoT and preventing the enemy from dashing, double jumping, or using movement abilities (such as flights or pocket's escape). This debuff lasts 7 seconds. (120 second CD)
1: Swarm Calling - Summons an aura of lesser insects that surround him, enemies in this radius take damage per second, are silenced and have increase recoil in their shots. While this is in effect the Fly is granted flight. (25 second CD)
2: Digestive Bile - Spits acid at a target enemy that reduces their movespeed, deals an instant splash of damage along with a damage over time (16 second CD)
3: honestly don't know what I'd call this spell LOL - passively heals nearby allies based on Fly's own regen, when activated will boost his healing rate (35 second CD)
4: Tainted Claw - Empowers his claw for 35 seconds, making his next 3 melee strikes. A connected strike applies a stacking DoT and preventing the enemy from dashing, double jumping, or using movement abilities (such as flights or pocket's escape). This debuff lasts 7 seconds. (120 second CD)