Seems like a 1 frame crouch (or whatever you want to call a scroll crouch input) stops the dashing/rolling state but not the dashing/rolling animation. So the animation plays out but you're in a normal walking/shooting state otherwise. And then: For some reason with Talon and Haze specifically, you can spam these inputs (roll>scrollcrouch>roll>scrollcrouch) to do repeated roll animations that don't cost any stamina but don't actually put you in the roll state. If nothing else, this lets you make your head very hard to hit (without spending any additional stamina after the first roll), although it's a pain to input so I'm not saying it's a practical exploit.
But it sure is a bug.