PaveMentman
Member
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EDIT:
The "Hotel Guest" might simply need more clear wording because it is very easy to mistake the "exit" damage as the "failure"-damage.
Not to also mention hotels / lodgings take the payment upfront: thematically being damaged / "paying" only at the check-out is incorrect / illogical.
Alongside also the "false sense of hope" to those who play without "invincibility"-possibilities or "Counter Spell"-item (if this still works that is).
Old-text:
Match-ID: 44586340
https://statlocker.gg/match/44586340/summary
Skill / Ability reference-link:
https://deadlock.wiki/The_Doorman#(4)_Hotel_Guest
Currently there is an exploit in which allows Hotel Quest to trigger the "Failure to Check-Out"-damage every single time even when "guests" have reached and perhaps even are touching the backend of the exit-elevator with more than several seconds remaining.
Unfortunately I do not know what the triggers is;
hence I am unable to offer thorough reproduction-steps.
Worth noting though:
More than likely most of the Doorman-players are triggering this "exploit" unintentionally.
However considering this still not according to established rule
( "reach the exit / check-out on time to avoid additional damage"),
I'll highlight this as an exploit.
---
EDIT:
The "Hotel Guest" might simply need more clear wording because it is very easy to mistake the "exit" damage as the "failure"-damage.
Not to also mention hotels / lodgings take the payment upfront: thematically being damaged / "paying" only at the check-out is incorrect / illogical.
Alongside also the "false sense of hope" to those who play without "invincibility"-possibilities or "Counter Spell"-item (if this still works that is).
Old-text:
Match-ID: 44586340
https://statlocker.gg/match/44586340/summary
Skill / Ability reference-link:
https://deadlock.wiki/The_Doorman#(4)_Hotel_Guest
Currently there is an exploit in which allows Hotel Quest to trigger the "Failure to Check-Out"-damage every single time even when "guests" have reached and perhaps even are touching the backend of the exit-elevator with more than several seconds remaining.
Unfortunately I do not know what the triggers is;
hence I am unable to offer thorough reproduction-steps.
Worth noting though:
More than likely most of the Doorman-players are triggering this "exploit" unintentionally.
However considering this still not according to established rule
( "reach the exit / check-out on time to avoid additional damage"),
I'll highlight this as an exploit.
---
Last edited: