[Rewording request] Hotel Quest of The Doorman Always Does Failure to Check-Out Damage

PaveMentman

Member
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EDIT:
The "Hotel Guest" might simply need more clear wording because it is very easy to mistake the "exit" damage as the "failure"-damage.

Not to also mention hotels / lodgings take the payment upfront: thematically being damaged / "paying" only at the check-out is incorrect / illogical.
Alongside also the "false sense of hope" to those who play without "invincibility"-possibilities or "Counter Spell"-item (if this still works that is).


Old-text:
Match-ID: 44586340
https://statlocker.gg/match/44586340/summary

Skill / Ability reference-link:
https://deadlock.wiki/The_Doorman#(4)_Hotel_Guest

Currently there is an exploit in which allows Hotel Quest to trigger the "Failure to Check-Out"-damage every single time even when "guests" have reached and perhaps even are touching the backend of the exit-elevator with more than several seconds remaining.

Unfortunately I do not know what the triggers is;
hence I am unable to offer thorough reproduction-steps.


Worth noting though:
More than likely most of the Doorman-players are triggering this "exploit" unintentionally.

However considering this still not according to established rule
( "reach the exit / check-out on time to avoid additional damage"),
I'll highlight this as an exploit.
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Do you happen to have a time stamp for the match id? Hard to tell when exactly it happened.
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Tutorial in case you or other readers are unaware:
The replay / demo-file has bookmarks / timestamps for all the moments "Hotel Guest" is used.

While spectating The Doorman, click the dropbox which by default says "Kills & Deaths" and then select "Hotel Guest".
Note: Even these timestamps usually aren't exact-on-millisecond but might be placed few tens of seconds before the skill / ability is used.

Then spectate all the "guests" (including me, the Vyper player) getting the "Failure to Check-Out"-damage even when colliding with the backend of the exit-elevator.
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Tutorial in case you or other reason are unaware:
The replay / demo-file has bookmark-timestamp for all moment "Hotel Guest" is used.

While spectating The Doorman, click the dropbox which by default says "Kills & Deaths" and then select "Hotel Guest".

Then spectate all the "guests" showing everyone (including me, the Vyper player) are still getting the "Failure to Check-Out"-damage even when colliding with the backend of the exit-elevator.
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I'm aware, but I wasn't able to find this, I've only seen the regular damage taken.

This is why I'm asking because maybe I've missed a specific time where this clearly happened.

Are you saying this happened everytime doorman ulted?
 
I'm aware, but I wasn't able to find this, I've only seen the regular damage taken.

This is why I'm asking because maybe I've missed a specific time where this clearly happened.

Are you saying this happened everytime doorman ulted?
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Just to be "on the same page";
This is how I've understood and observed how "Hotel Guest"-damage works:
1. Send / Make an opponent to be a guest at the Baroness -> "Cost of Stay" applied and can KO / KIll right away
(at I've been able to do this in the past).
2. If guest does not reach the exit-elevator / Checked-out on time, apply "Failure to Check-Out"-damage. Otherwise no extra damage done.

Unless I've completely misunderstood / observed incorrectly, the damaging should be still two-staged (as aforementioned) rather than accumulative (Cost of Stay + Failure To Check-Out in a burst).

Not entirely also discounting this having been changed.
Or I've somehow missed all the unavoidable damage application at the end of each "visit" whenever I've been playing as The Doorman as of late.

Main point of mine being, reaching the exit on time (at least) used to allow guest to escape "unscathed".
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Just to be "on the same page";
This is how I've understood and observed how "Hotel Guest"-damage works:
1. Send / Make an opponent to be a guest at the Baroness -> "Cost of Stay" applied and can KO / KIll right away
(at I've been able to do this in the past).
2. If guest does not reach the exit-elevator / Checked-out on time, apply "Failure to Check-Out"-damage. Otherwise no extra damage done.

Unless I've completely misunderstood / observed incorrectly, the damaging should be still two-staged (as aforementioned) rather than accumulative (Cost of Stay + Failure To Check-Out in a burst).

Not entirely also discounting this having been changed.
Or I've somehow missed all the unavoidable damage application at the end of each "visit" whenever I've been playing as The Doorman as of late.

Main point of mine being, reaching the exit on time (at least) used to allow guest to escape "unscathed".
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For as long as I've known since the ability was released it always dealt damage at the end, and no damage at the beginning. Dealing increased damage if enemy "Failed to check in"

This is the only change that has been done to the Ult

- Doorman: Hotel Guest now teleports the target back to the beginning of the hotel if they fall into the void.

Which is why it might've sometimes caused enemies to die really fast after ult was cast before (fell into void and caused failure)

But the ult always dealt at the very least the "cost of stay" damage, even if you passed into the elevator.
 
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*Hrhn*
There indeed might have been some mis-observation happening from my end then.
It's simply the visually large chunk of health being taken at the exit which has been very alarming to me;
I should have double checked how much actually was "deleted" even when successfully "escaping" the Hotel Guest.

Then again, now the "Lightning Scroll"-stun synergy or rather not being "wasted" also makes more sense since the "Ultimate-damage" is only applied at the end of the "visit".

Changing the "tag" to reflect more of unclarity than exploit-suspicion.

EDIT:
Further testing "Hotel Guest" in Sandbox indeed confirms there is "exit on time"-damage and "additional late fee"-damage.
It is also possible to "Counter Spell" the "exit-fee" thanks to being able to parry while air-dashing, though "Counter Spell"-parrying the "late-fee" requires far less mechanical-movement-skills and technical-timings.
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