droely
New member
Something I noticed while playing Ivy was that I would throw a Kudzu with M1 and hold it down to continue firing as soon as I'm able, only for her to not shoot and quickly having to re-click to have her start again.
Doing some testing this is the case with all abilities and items that are activated with M1. Vindicta's tether, Paradox's pulse bomb, Lash's Ult and items like Alchemic Fire and Healing Rite.
I'm just curious on whether this is intentional or not since most abilities and projectiles allow you to set them off while continuing to fire afterwards. I imagine it might be to not accidentally waste ammo after casting something like Healing Rite but personally I think it might feel more intuitive to let the player continue firing with the same M1 click. Perhaps it could stay this way specifically for Vitality items.
Doing some testing this is the case with all abilities and items that are activated with M1. Vindicta's tether, Paradox's pulse bomb, Lash's Ult and items like Alchemic Fire and Healing Rite.
I'm just curious on whether this is intentional or not since most abilities and projectiles allow you to set them off while continuing to fire afterwards. I imagine it might be to not accidentally waste ammo after casting something like Healing Rite but personally I think it might feel more intuitive to let the player continue firing with the same M1 click. Perhaps it could stay this way specifically for Vitality items.