borthpolymer
New member
In my opinion, Raven's core gameplay loop of trying to get enemies to turn their back on your so he can do more damage feels a bit out of place for a suave debonair James-Bond style character. I feel like the "keep your eyes off this character" suits a more omen-like, dark Ixian style character, who utilizes their kit to limit player turn radius and aim sensitivity, do more damage to enemies' backs, and cause damage just by looking at them. Think of some sort of evil demonic entity/person that curses those who look at it.
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For Raven, I think his abilities would feel more appropriate if it was based around a bunch of unique spy gadgets similar to his umbrella. Off the top of my head I can think of a few gadgets that could open up some unique gameplay scenarios for Deadlock:
1. Radar-Jamming Watch — You could have a an ability allows Raven to appear off the enemies radar for a short time window. Upgrading the ability allows you to place a "dummy" character map indicator for Raven in a position of your choosing, that moves around in a specified direction. For example, this could allow you to trick the enemy into thinking you're pushing Purple Lane, while you're sneakily pushing Yellow Lane, and your real position doesn't appear on the enemy team's map. Other upgrades can increase the amount of time your actual position remains off the map.
2. FlashBang Spirit Corsage — Raven can activate his spirit corsage on his tuxedo that emits a bright flash of light, completely blinding the enemy opponent, and lowering their spirit resistance. Allows Raven to make a quick getaway with his reverse-propulsion umbrella, while firing off a few shots during the escape. Upgrades can increase the duration of the flash bang effect, while also revealing their position through walls to teammates for a few seconds.
3. Umbrella Maneuver — Keep as is, possibly add charges so you can chain together backwards gusts.
4. Remote Surveillance Bomb — When you're within a 3m range of an enemy, you can place an undetectable remote bomb onto an enemy's body. You can choose when to detonate the bomb within a 4 minute time window, but while the bomb stays on the enemy their position is permanently displayed on your team's map, allowing for that player to be tracked. Upgrades to the ability can scale the explosion damage, increase the radius of the explosion, increase the time window before detonation, or reveal players nearby to the tracked enemy. Creates a unique gameplay situation in which you either choose to wait for the perfect moment to detonate the bomb during a team fight for max explosion damage, or keep the bomb on during a retreat, so you can monitor that player's next actions for a few minutes.
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I think some abilities like this would create some very unique gameplay loop. Incentivizing Raven players to play sneaky, be deceptive, and try to get away with split pushes. And when you're discovered, you can attach a remote bomb, flash bang, and fly out with your umbrella while take a few shots. Followed up with either choosing to detonate the bomb to finish off a kill, or leaving it on them while you quickly escape, and monitor their position for intel.
I posted this in the private Raven Feedback thread for devs, but thought I'd share here as well. I kept the details of each ability vague, and omitted any hypothetical stats, open to any thoughts or suggestions!
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For Raven, I think his abilities would feel more appropriate if it was based around a bunch of unique spy gadgets similar to his umbrella. Off the top of my head I can think of a few gadgets that could open up some unique gameplay scenarios for Deadlock:
1. Radar-Jamming Watch — You could have a an ability allows Raven to appear off the enemies radar for a short time window. Upgrading the ability allows you to place a "dummy" character map indicator for Raven in a position of your choosing, that moves around in a specified direction. For example, this could allow you to trick the enemy into thinking you're pushing Purple Lane, while you're sneakily pushing Yellow Lane, and your real position doesn't appear on the enemy team's map. Other upgrades can increase the amount of time your actual position remains off the map.
2. FlashBang Spirit Corsage — Raven can activate his spirit corsage on his tuxedo that emits a bright flash of light, completely blinding the enemy opponent, and lowering their spirit resistance. Allows Raven to make a quick getaway with his reverse-propulsion umbrella, while firing off a few shots during the escape. Upgrades can increase the duration of the flash bang effect, while also revealing their position through walls to teammates for a few seconds.
3. Umbrella Maneuver — Keep as is, possibly add charges so you can chain together backwards gusts.
4. Remote Surveillance Bomb — When you're within a 3m range of an enemy, you can place an undetectable remote bomb onto an enemy's body. You can choose when to detonate the bomb within a 4 minute time window, but while the bomb stays on the enemy their position is permanently displayed on your team's map, allowing for that player to be tracked. Upgrades to the ability can scale the explosion damage, increase the radius of the explosion, increase the time window before detonation, or reveal players nearby to the tracked enemy. Creates a unique gameplay situation in which you either choose to wait for the perfect moment to detonate the bomb during a team fight for max explosion damage, or keep the bomb on during a retreat, so you can monitor that player's next actions for a few minutes.
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I think some abilities like this would create some very unique gameplay loop. Incentivizing Raven players to play sneaky, be deceptive, and try to get away with split pushes. And when you're discovered, you can attach a remote bomb, flash bang, and fly out with your umbrella while take a few shots. Followed up with either choosing to detonate the bomb to finish off a kill, or leaving it on them while you quickly escape, and monitor their position for intel.
I posted this in the private Raven Feedback thread for devs, but thought I'd share here as well. I kept the details of each ability vague, and omitted any hypothetical stats, open to any thoughts or suggestions!