Sir Veyza
New member
Hi, all! My name is Jordan and I have been a hugely addicted to this game for the last few months, so much so that I started thinking of tons of fan creations for heroes. I decided to bring one of them to life in. . .
Quasimodo - A Monster With A Molten Heart of Gold
Quasi is an aggressive fighter that can bolster his allies and take charge from the front. He is a hard-hitting, tanky hero who is all about supporting the team. As he dishes out damage and takes damage, he builds up Heat and becomes even more lethal!
Of course, every good hero starts somewhere, and with Quasi it was no exception. Quasi was originally a completely different character, though the core concept was the same. His core mechanic revolved around a "Heat" mechanic, which would grant him buffs for tanking damage and dealing damage, and could then be spent to empower all of his abilities. Its a cycle of "Build Heat -> Vent Heat -> Build Heat. . ." and so on.
Early Stages
Initially Quasi was a far more generic human character that I designed on a whim. I never got past this early color rough stage because I just was not feeling it, so I went back to the drawing board. I really took the time to think about the things I wanted the character to accomplish visually, adding in personality quirks to back up design elements.
Quasi was a monstrosity bound to a suit, created as an instrument of terror. When the experiment failed, he was discarded. Instead, he found purpose in helping those in need. A terrifying imposing creature with a kind soul. He walks with a limp, his voice is glitchy and stammered, and lava seeps from his body. He seeks justice for the mistreated and downtrodden, and hopes to bring those who harm the innocent to justice.
A lot of the early ideas really were fun, and while I miss some of the more monstrous looking ones, these ones stood out to me as being some of the better ideas.
Weapon
Quasi's arm cannon and crucible canister were big parts of his design that I wanted to get right. I wanted them to feel a bit technological and experimental, but still really industrial. They are rusty, battered, and heat scorched, but they still can bring people to justice! His gun is a slow firing cannon that deals half weapon damage to other characters in a .5 meter area around the zone of impact. I toyed around with the idea that it couldn’t do head shot damage because of that, but ultimately thought that might be too much of a nerf. I like the idea that he feels like a walking artillery piece that gets progressively deadlier as he takes damage and deals damage, so his base DPS is low to compensate for his Heating Up mechanic.
Abilities
Now for the meat of the post. The stuff I'm sure most people are eager to hear about. Abilities! As stated previously, Quasi's abilities all revolve around his heat meter. He builds the meter, vents it when casting an ability, and then does it again. With that in mind we're going to start with Heating Up.
Heating Up (Passive/3)
Heating Up is Quasi's core concept as a character. Build heat, dump it into an ability, build heat again, and so on. Quasi generated Heat when he deals damage to a hero and troopers, with heroes providing a larger amount, as well as when he takes damage. His visuals reflect his level of heat, as he spews more lava and the metal on his body begins to glow red hot. If Quasi does not take or deal damage his heat begins to vent rapidly after a short delay, but this grants him regeneration during the venting process.
Alternatively, an idea i had was that Quasi could vent his own Heat by pressing 3, but right now its strictly a passive.
Quasi's meter is a total of 100 points of Heat and 50 points of "Overheat" that players must manage. As Quasi generates Heat he gains 1% Bullet and Spirit Resist and 1% Fire Rate increase for every 10 points of Heat he has. When Quasi's gauge is in Overheat he gains an additional 5% immediately. If Quasi exceeds the limit of this gauge, he is Silenced for 1.5 seconds and he vents all Heat. I think this really promotes active use of abilities while also trying to manage heat.
Upgrades
1 - Heat loss over time is reduced.
2 - Silence from exceeding Overheat reduced by .5 Seconds.
5 - Quasi gains increased Regen when his heat vents.
Magma Mortar (1)
Magma Mortar is Quasi's main "grenade" ability. Firing Magma Mortar consumes 25 points of Heat if available which empowers it. Standard, Magma Mortar deals Spirit Damage on direct impacts and leaves a pool liquid, hot "magma" on the ground which deals Spirit Damage to characters that pass through. When empowered, direct impacts with Magma Mortar reduce characters hit with Fire Rate reduction and the lava pool grants a Move Speed boost for a short duration.
Magma Mortar can also be self cast to launch Quasi upwards as he fires the mortar below him creating a lava pool at his feet. This could allow for some fun movement opportunities, especially considering he starts with only 2 stamina and is a larger target. Empowered launches him higher.
Upgrades
1 - Reduce empowered shot cost to 20 Heat.
2 - Increased direct hit damage.
5 - Increased duration for Move Speed bonus.
Flame Shield (2)
Flame Shield is Quasi's primary defensive ability. It protects Quasi and allies by consuming projectiles in a wide angle in front of Quasi, rapidly venting 2 Heat/s in the process. While the shield vents heat it is empowered, healing Quasi rapidly. Enemies take Spirit Damage if they are next to Quasi while the shield is active. (Scorch bois where you at?) I also figured it could scale with Melee items which could be fun to play with. The upgrades would allow Quasi to use it more and would eventually allow him to parry Heavy Melee attacks immediately after its cast, allowing him to brawl in close quarters with some characters like Shiv or Abrams.
Upgrades
1 - Heat Vents slower while active
2 - Activating Flame Shield can Parry Melee attacks immediately after activating.
5 - Direct contact damage from Flame Shield increased.
Heat Purge (4)
Heat Purge is Quasi's big support ability. He vents all his heat in a burst of steam and grants himself a massive heal depending on the level of his Heat gauge. Additionally, Quasi and all allies within a handful of meters have their current ability cooldowns reduced. Quasi maintains the benefits from the level of Heat he had upon casting for 5 seconds before he reverts to his current active Heat Gauge value. This ability is his big support ability, focusing on survival and bolstering allies. The heal means he can react to burst damage heroes like Haze or Lady Geist and could stay in fights for longer.
The cooldown reduction for allies is immediate, meaning any abilities that are on cooldown would get an instant burst of reduction meaning characters can push fights harder when they stick with Quasi. It allows him to lead a charge and push team fights efficiently.
Upgrades
1 - Venting Heat pushes enemies away.
2 - Quasi and his allies gain a Reload Speed when Heat Purge activates.
5 - Base Heal amount increased.
Conclusion
If you've made it this far then I thank you so much for checking out Quasi. I really put a lot of thought and effort into this guy, and I really think he fits a fun niche in the game that isn't covered quite yet. Quasi is a tanky hero that values aggression while staying with his team, balancing his heat to get the most bang for his buck. On paper, he can turn the tide of any fight, brawl with the best of them, and burn hotter than a maxed out Infernus.
If you like my stuff then follow me on my socials visible on the images (website update coming soon) Thanks again for checking this out and If you guys see me on Deadlock with the same username say hi! I'm trash but I love the game!
Quasimodo - A Monster With A Molten Heart of Gold
Quasi is an aggressive fighter that can bolster his allies and take charge from the front. He is a hard-hitting, tanky hero who is all about supporting the team. As he dishes out damage and takes damage, he builds up Heat and becomes even more lethal!
Of course, every good hero starts somewhere, and with Quasi it was no exception. Quasi was originally a completely different character, though the core concept was the same. His core mechanic revolved around a "Heat" mechanic, which would grant him buffs for tanking damage and dealing damage, and could then be spent to empower all of his abilities. Its a cycle of "Build Heat -> Vent Heat -> Build Heat. . ." and so on.
Early Stages
Initially Quasi was a far more generic human character that I designed on a whim. I never got past this early color rough stage because I just was not feeling it, so I went back to the drawing board. I really took the time to think about the things I wanted the character to accomplish visually, adding in personality quirks to back up design elements.
Quasi was a monstrosity bound to a suit, created as an instrument of terror. When the experiment failed, he was discarded. Instead, he found purpose in helping those in need. A terrifying imposing creature with a kind soul. He walks with a limp, his voice is glitchy and stammered, and lava seeps from his body. He seeks justice for the mistreated and downtrodden, and hopes to bring those who harm the innocent to justice.
A lot of the early ideas really were fun, and while I miss some of the more monstrous looking ones, these ones stood out to me as being some of the better ideas.
Weapon
Quasi's arm cannon and crucible canister were big parts of his design that I wanted to get right. I wanted them to feel a bit technological and experimental, but still really industrial. They are rusty, battered, and heat scorched, but they still can bring people to justice! His gun is a slow firing cannon that deals half weapon damage to other characters in a .5 meter area around the zone of impact. I toyed around with the idea that it couldn’t do head shot damage because of that, but ultimately thought that might be too much of a nerf. I like the idea that he feels like a walking artillery piece that gets progressively deadlier as he takes damage and deals damage, so his base DPS is low to compensate for his Heating Up mechanic.
Abilities
Now for the meat of the post. The stuff I'm sure most people are eager to hear about. Abilities! As stated previously, Quasi's abilities all revolve around his heat meter. He builds the meter, vents it when casting an ability, and then does it again. With that in mind we're going to start with Heating Up.
Heating Up (Passive/3)
Heating Up is Quasi's core concept as a character. Build heat, dump it into an ability, build heat again, and so on. Quasi generated Heat when he deals damage to a hero and troopers, with heroes providing a larger amount, as well as when he takes damage. His visuals reflect his level of heat, as he spews more lava and the metal on his body begins to glow red hot. If Quasi does not take or deal damage his heat begins to vent rapidly after a short delay, but this grants him regeneration during the venting process.
Alternatively, an idea i had was that Quasi could vent his own Heat by pressing 3, but right now its strictly a passive.
Quasi's meter is a total of 100 points of Heat and 50 points of "Overheat" that players must manage. As Quasi generates Heat he gains 1% Bullet and Spirit Resist and 1% Fire Rate increase for every 10 points of Heat he has. When Quasi's gauge is in Overheat he gains an additional 5% immediately. If Quasi exceeds the limit of this gauge, he is Silenced for 1.5 seconds and he vents all Heat. I think this really promotes active use of abilities while also trying to manage heat.
Upgrades
1 - Heat loss over time is reduced.
2 - Silence from exceeding Overheat reduced by .5 Seconds.
5 - Quasi gains increased Regen when his heat vents.
Magma Mortar (1)
Magma Mortar is Quasi's main "grenade" ability. Firing Magma Mortar consumes 25 points of Heat if available which empowers it. Standard, Magma Mortar deals Spirit Damage on direct impacts and leaves a pool liquid, hot "magma" on the ground which deals Spirit Damage to characters that pass through. When empowered, direct impacts with Magma Mortar reduce characters hit with Fire Rate reduction and the lava pool grants a Move Speed boost for a short duration.
Magma Mortar can also be self cast to launch Quasi upwards as he fires the mortar below him creating a lava pool at his feet. This could allow for some fun movement opportunities, especially considering he starts with only 2 stamina and is a larger target. Empowered launches him higher.
Upgrades
1 - Reduce empowered shot cost to 20 Heat.
2 - Increased direct hit damage.
5 - Increased duration for Move Speed bonus.
Flame Shield (2)
Flame Shield is Quasi's primary defensive ability. It protects Quasi and allies by consuming projectiles in a wide angle in front of Quasi, rapidly venting 2 Heat/s in the process. While the shield vents heat it is empowered, healing Quasi rapidly. Enemies take Spirit Damage if they are next to Quasi while the shield is active. (Scorch bois where you at?) I also figured it could scale with Melee items which could be fun to play with. The upgrades would allow Quasi to use it more and would eventually allow him to parry Heavy Melee attacks immediately after its cast, allowing him to brawl in close quarters with some characters like Shiv or Abrams.
Upgrades
1 - Heat Vents slower while active
2 - Activating Flame Shield can Parry Melee attacks immediately after activating.
5 - Direct contact damage from Flame Shield increased.
Heat Purge (4)
Heat Purge is Quasi's big support ability. He vents all his heat in a burst of steam and grants himself a massive heal depending on the level of his Heat gauge. Additionally, Quasi and all allies within a handful of meters have their current ability cooldowns reduced. Quasi maintains the benefits from the level of Heat he had upon casting for 5 seconds before he reverts to his current active Heat Gauge value. This ability is his big support ability, focusing on survival and bolstering allies. The heal means he can react to burst damage heroes like Haze or Lady Geist and could stay in fights for longer.
The cooldown reduction for allies is immediate, meaning any abilities that are on cooldown would get an instant burst of reduction meaning characters can push fights harder when they stick with Quasi. It allows him to lead a charge and push team fights efficiently.
Upgrades
1 - Venting Heat pushes enemies away.
2 - Quasi and his allies gain a Reload Speed when Heat Purge activates.
5 - Base Heal amount increased.
Conclusion
If you've made it this far then I thank you so much for checking out Quasi. I really put a lot of thought and effort into this guy, and I really think he fits a fun niche in the game that isn't covered quite yet. Quasi is a tanky hero that values aggression while staying with his team, balancing his heat to get the most bang for his buck. On paper, he can turn the tide of any fight, brawl with the best of them, and burn hotter than a maxed out Infernus.
If you like my stuff then follow me on my socials visible on the images (website update coming soon) Thanks again for checking this out and If you guys see me on Deadlock with the same username say hi! I'm trash but I love the game!