I've spent most of my time playing Paradox as the hero concept and kit just hit off so well for me, but after the massive visual and audio overhaul that the map, heroes, etc. got with today's patch, something about the audio of Paradox's Time Bomb feels a little immersion-breaking.
When you throw her metal bomb, there is no sound when it lands other than the pulse sound immediately playing - or the immediate damage tick when you hit something with it. I think an audible "thunk", metal-clanging noise, or some other equivalent when it lands would add to the audible flair of the ability.
I'm aware this is the smallest detail and not something to complain about, but it's something I notice from time to time (mostly when I accidentally miss a bomb, haha).
When you throw her metal bomb, there is no sound when it lands other than the pulse sound immediately playing - or the immediate damage tick when you hit something with it. I think an audible "thunk", metal-clanging noise, or some other equivalent when it lands would add to the audible flair of the ability.
I'm aware this is the smallest detail and not something to complain about, but it's something I notice from time to time (mostly when I accidentally miss a bomb, haha).