qq!
The behavior score and ban system in this game is broken. After reading some forum posts and personally experiencing how this system works in the game, I can say for sure that your idea of behavior score and punishments will push many players away.
I’m a Dota 2 player, both old and new, so I’ve fully experienced the whole “concept” of behavior score and punishment from Valve. It’s so awful and poorly thought out that it still causes extreme negativity to this day. Why mention Dota here? Because if they introduce the same system into this game (which they’ve already partially, or maybe mostly, implemented), it will cause a lot of negativity. For example, low behavior score just for playing well (enemy reports, and there’s nothing you can do about it — same with teammates), chat restrictions, and so on.
If the developers see this, I sincerely hope they rework and fundamentally change their approach to this topic.
By the way, I have a permanent ban for toxicity XD. Greetings from Dota!
The behavior score and ban system in this game is broken. After reading some forum posts and personally experiencing how this system works in the game, I can say for sure that your idea of behavior score and punishments will push many players away.
I’m a Dota 2 player, both old and new, so I’ve fully experienced the whole “concept” of behavior score and punishment from Valve. It’s so awful and poorly thought out that it still causes extreme negativity to this day. Why mention Dota here? Because if they introduce the same system into this game (which they’ve already partially, or maybe mostly, implemented), it will cause a lot of negativity. For example, low behavior score just for playing well (enemy reports, and there’s nothing you can do about it — same with teammates), chat restrictions, and so on.
If the developers see this, I sincerely hope they rework and fundamentally change their approach to this topic.
By the way, I have a permanent ban for toxicity XD. Greetings from Dota!