narcissyphus
Active member
The problem with % bullet velocity increase is it disproportionately favors already high bullet velocities.
eg. Vindicta has 889 m/s
35% * 889 = 311.5
Warden's bullet velocity is 212m/s
. 34 * 212 = 74.2
Is this not ridiculous?
And even in the case of Vindicta, it's not like that extra 300 bullet velocity makes a game-breaking difference as she's at the point of diminishing returns, meanwhile the slow bullet velocity folks get nothing.
Also this stat makes no sense being on pristine emblem instead of long range. Pristine emblem being good against tanky heroes should have healing, and long range should have bullet velocity.
eg. Vindicta has 889 m/s
35% * 889 = 311.5
Warden's bullet velocity is 212m/s
. 34 * 212 = 74.2
Is this not ridiculous?
And even in the case of Vindicta, it's not like that extra 300 bullet velocity makes a game-breaking difference as she's at the point of diminishing returns, meanwhile the slow bullet velocity folks get nothing.
Also this stat makes no sense being on pristine emblem instead of long range. Pristine emblem being good against tanky heroes should have healing, and long range should have bullet velocity.