mrsam1804
Active member

First of all this was inspired by old dolls like Zoltar and everything sort of like this, so what if it would be possessed by a spirit and i just think this would fit really really nice in a set of a game, a squeaking wobbly puppet that talks from the radio on its chest (with a radio filter) and shoots from its mouth.
As usual not trying to come with numbers, but instead just with a general idea of its ability kit. So the first idea was making a hero that collects souls and spends them on abilities sort of like Shadow fiends in dota 2. So i gave it the ability to collect souls (not spendable in shop) and ability to kill friendly and neutral creeps to have an avantage over enemies with this extra farm/deny. And first ulty idea came natureal - a "shadow fiend" ultimate, just an AoE burst of damage that scales with the ammount of souls you have.
In case if this kind of gameplay doesnt work in deadlock, 3rd and 4th ability could be merged in one and be just sorf of gain and spend ability. And for this the new ulty is kind of experemental and im not sure how it would work in a game, but i think its interesting. Just swap with an enemy. but not sure what to do when one of you dies, if your puppet dies you will die after ability ends, so your team should be careful not to kill you, or instead the enemy soul could die, so team SHOULD focus you and kill as fast as possible, and after you done with shenanigans on other hero you just go back to your body. What do you think? Whats to change.