Pocket's ult needs a rework as his current ult has 2 main problems:
My proposal: The giant frog from Pocket's case (that he ziplines with) shoots out its tongue, wrapping it around the targetted enemy hero and then pulling their soul inside Pocket's case, trapping it. While the hero's soul is trapped in the case they are more vulnerable to spirit damage, and if they die while under the ult's effect their soul is then captured by the case, granting pocket bonus stats in the form of a "captured soul" buff (stats are elaborated on later).
The Specifics:
This is my ult rework proposal for Pocket. I feel that it better fits with the character's theme and design, and that it would provide more depth to how Pocket interacts with the game and team-fights as a whole. Additionally, by providing a way for pocket to scale from fights this rework would not only encourage and reward active gameplay, but it would also make him less of an ult bot in the late game.
- It doesn't complement Pocket's current kit, and clashes with their theme of being a "bursty" assassin that can weave in and out of fights.
- The hero is built towards high burst and evasive maneuvers, but the current ult is an 18 second damage over time ability (even barrage, the only other non burst ability in the kit, exists to give Pocket more damage and improve their burst potential)
- Pocket's ult is mostly a tool for life-steal and heal suppression (according to pocket mains and high level streamers).
- This makes it one-dimensional and uninteresting, which detracts from the hero's natural complexity and depth
My proposal: The giant frog from Pocket's case (that he ziplines with) shoots out its tongue, wrapping it around the targetted enemy hero and then pulling their soul inside Pocket's case, trapping it. While the hero's soul is trapped in the case they are more vulnerable to spirit damage, and if they die while under the ult's effect their soul is then captured by the case, granting pocket bonus stats in the form of a "captured soul" buff (stats are elaborated on later).
The Specifics:
- Damage/Stats + Enemy Debuffs:
- Decreases the targetted enemy's spirit resistance by 35% OR grants Pocket a 35% spirit damage bonus aganist the target (numbers open to change)
- 12 second enemy debuff duration
- 15 second "captured soul" buff duration (if buff is temporary, read "Captured Souls Buffs" section for more info)
- 80 second cooldown
- "Captured soul" buffs are stackable and the duration is refreshed upon gaining a new stack/capturing a new soul
- The ult effect cannot be removed by debuff remover (unstoppable works normally)
- 30 metre casting range
- The ult could have two casting methods: 1) A skillshot like Bebop hook (with 600 m/s velocity) or 2) A charging lock-on similar to Lash's ult (~1 second of charging for full a lock on)
- (Optional) Applies a small tick of one damage per second over the ult duration which procs items (e.g., escalating exposure, mystic slow, etc.,)
- (Optional) The targetted hero takes 150 damage upon having their soul removed (number open to change)
- Captured Souls Buffs (Bonuses Acquired by Capturing the Enemy's Soul):
- I have discussed this ability with some members of the community and I am presenting 3 of the "captured soul" buff ideas they and I have come up with. Only ONE of these ideas would be implemented in the ability, I just couldn't choose one idea because they were all interesting and drasticaly differ in the way they change how Pocket interacts with fights and the game as a whole.
- Pocket temporarily gains increased spirit scaling on all their abilities (0.5 bonus spirit scaling on all abilities, 15 second duration - number open to change)
- This would give even more depth to Pocket's playstyle, requiring them to selectively pick the best target for their ult so they can quickly get a kill and power-up for the fight
- Pocket permanently gains increased spirit scaling on all their abilities (0.05 bonus permanent spirit scaling on all abilities - number open to change)
- This would provide Pocket a way to better scale into the late game (their spirit scaling is mediocre), and it would reward an active playstyle in the mid game
- Pocket temporarily gains increased spirit (60 bonus spirit, 15 second duration - number open to change)
- Unlike the first idea this change would also buff items which have their own separate spirit scaling
- Pocket temporarily gains increased spirit scaling on all their abilities (0.5 bonus spirit scaling on all abilities, 15 second duration - number open to change)
- I have discussed this ability with some members of the community and I am presenting 3 of the "captured soul" buff ideas they and I have come up with. Only ONE of these ideas would be implemented in the ability, I just couldn't choose one idea because they were all interesting and drasticaly differ in the way they change how Pocket interacts with fights and the game as a whole.
- Perks/Upgrades:
- Tier 1: +20 metre cast range
- Tier 2: The trapped enemy explodes upon death, dealing 10% of its max hp as spirit damage in a 10 metre radius
- Tier 3: Ultimate is refreshed upon capturing an enemy's soul
This is my ult rework proposal for Pocket. I feel that it better fits with the character's theme and design, and that it would provide more depth to how Pocket interacts with the game and team-fights as a whole. Additionally, by providing a way for pocket to scale from fights this rework would not only encourage and reward active gameplay, but it would also make him less of an ult bot in the late game.