rory.vanberkel
New member
The idea here is some cheap item (500 or 1,250), which gives disproportionately high benefits for the cost, but gets disabled as soon as you buy something else.
This item could help smooth the power curve for build that want to save for a big item early in the game.
The benefits of the item would have to be universally good, and maybe have some focus on farming. (Move speed/Regen/Bullet damage/Spirit Power)
This item could help smooth the power curve for build that want to save for a big item early in the game.
The benefits of the item would have to be universally good, and maybe have some focus on farming. (Move speed/Regen/Bullet damage/Spirit Power)