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When you're outside, if a large enough object blocks a bunch of other objects, performance improves. e.g.


For some reason, this does not apply to the walls when you are inside a building. Here's an example of looking at the street in Hero Sandbox and then looking towards the same street from inside the room with the mobs:


If anything, it seems like performance is a bit worse when you are inside a building looking towards an obscured outside area.
This issue also reproduces in the room with the punch test dummy. Seems like something goofy is happening with occlusion culling inside buildings.


For some reason, this does not apply to the walls when you are inside a building. Here's an example of looking at the street in Hero Sandbox and then looking towards the same street from inside the room with the mobs:


If anything, it seems like performance is a bit worse when you are inside a building looking towards an obscured outside area.
This issue also reproduces in the room with the punch test dummy. Seems like something goofy is happening with occlusion culling inside buildings.