Performance degradation from mini-patch

It seems like since around when the hotfix to solve the map artifacts released performance has tanked bit.

After the11-21-2024 Update patch, my performance had gotten noticeably better, especially in late game fights. It also felt pretty good this morning when I was playing earlier. I stopped playing right before the artifacting in game started happening. I am now playing again and after 3 to 4 matches, they've all felt much worse.

In this match 28747804, I noticed when my turrets were attacking kelvin when I was far away from them my framerate dropped to single digit. During the last 10 minutes the Mo and Krill was complaining about heavy lag too, typically whenever Kelvin would ult.

below is the VProf output of the above mentioned match.


[VProf] -- Performance report --
[VProf] Summary of 72843 frames. (17317 frames excluded from analysis.)
[VProf] FPS: Avg=42.0, P1=24.3
All framesActive frames
NameAvgP99NAvg P99
FrameTotal23.8341.087284323.8341.08
Client Rendering11.1122.327284311.1122.32
Frame Boundary6.9413.55728436.9413.55
Client Simulation3.606.49728433.606.49
ClientSimulateTick2.865.18728352.865.18
Prediction2.558.29728432.558.29
Client Input/Output2.4711.31728432.4711.31
PanoramaUI2.416.45728432.416.45
Networking2.418.34728432.418.34
Unaccounted1.965.24728431.965.24
Interpolation1.383.79728431.383.79
Client_Animation0.971.97728350.971.97
ClientSimulateFrame0.731.47728430.731.47
Client Physics0.541.82728430.541.82
SDL0.532.70728430.532.70
LatchAndSaveLastSimulationValuesForInterpolationList0.371.04728350.371.04
EventFrameBoundary_t0.332.28728430.332.28
ClientSimulate_Think0.310.78728350.310.78
Present_RenderDevice0.292.12728430.292.12
GraphicsMisc0.150.55728430.150.55
InterpolatedVar_NoteChanged0.150.39715320.150.40
Particle Simulation0.130.97512630.181.06
Sleeping0.122.8956081.595.82
CalcAnimationState0.110.43728430.110.43
SoundOperators0.062.4811493.7512.89
FileSystem0.000.001930.141.25
[TR]
 
Back
Top