kwiz3
New member
I really do think this needs attention.
i have had games where the Patron misses everything walking into the area and its beaming the wall for a while , no troopers or heroes in that area. i even went to look in the room there was nothing there , but Patron is still beaming xD.
But that just leads me to my next suggestion.
If the walkers and base guardians and shrines are still up other players should not be able to chase you into YOUR own base/spawn , how are they not punished for this.
if the walkers are still up then base guardians should do more damage ,
if the base guardians are still up the patron and the shrines should do more damage and at least hit their targets and not beam the wall to oblivion.
This would just stop enemy players pushing up further in the lane then they should be allowed to get a "free kill" when you are low and trying to retreat to get more health back.
And other players should not be able to stand in your spawn ulting you (had a game where bebop was standing in spawn ulting us taking literally 0 damage) , i feel like the enemy players spawn should do a lot more damage per second punishing other players following you in to get the last hit on you at-least make it 300-500 damage per second.
i have had games where the Patron misses everything walking into the area and its beaming the wall for a while , no troopers or heroes in that area. i even went to look in the room there was nothing there , but Patron is still beaming xD.
But that just leads me to my next suggestion.
If the walkers and base guardians and shrines are still up other players should not be able to chase you into YOUR own base/spawn , how are they not punished for this.
if the walkers are still up then base guardians should do more damage ,
if the base guardians are still up the patron and the shrines should do more damage and at least hit their targets and not beam the wall to oblivion.
This would just stop enemy players pushing up further in the lane then they should be allowed to get a "free kill" when you are low and trying to retreat to get more health back.
And other players should not be able to stand in your spawn ulting you (had a game where bebop was standing in spawn ulting us taking literally 0 damage) , i feel like the enemy players spawn should do a lot more damage per second punishing other players following you in to get the last hit on you at-least make it 300-500 damage per second.