Parry lasts so much longer than its' animation that you can actually Counterspell your own parried melee.

monodude

New member
Basically the parry window is much much longer than the animation, which is a problem because you can get parried after the animation is finished. It's so much longer than the animation in fact, that you can counterspell, melee afterwards, get parried, and counterspell will still be working and hence dispell the parry.
View attachment Deadlock - 2026-01-24 5-17-08 PM.mp4

Steps to reproduce:
1. Buy counterspell
2. Stand in front of enemy
3. Parry (with counterspell)
4. Have your opponent parry
5. As soon as your counterspell "ends", light melee
6. You will get parried by your opponent, but your own parry lasts so long after the animation that it is still in effect by the time you get parried so counterspell triggers and you get away with being parried without being stunned.

Solution:
Make parry effect match the parry animation length (including counterspell).
 
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