nealsfm
Member
I expected the parry mechanic to be an easy counter to melee builds in higher MMR but I've personally noticed that it becomes too risky to do against an opponent who only light punches until a parry is baited out or whiffed. The 6 (effectively 5.2) second cooldown opens you up to a flurry of heavy punches, and I don't really think the combat is engaging when one person is spamming their punch button with the other person desperately spamming parry.
Melee is an important part of this game and continuing to nerf melee items shouldn't be necessary, instead, giving a better counter should be considered.
I propose an active Vitality tier 3 item:
Melee is an important part of this game and continuing to nerf melee items shouldn't be necessary, instead, giving a better counter should be considered.
I propose an active Vitality tier 3 item:
- Passive ability
- Decreased parry cooldown to 4 seconds
- 15% melee damage resistance
- Active ability
- Cooldown of 60 seconds
- When active, the user has a 7-second window of reduced parry cooldown, in which every 3 seconds the user can activate parry again
- Increased successful parry stun on enemies from 3 to 4 seconds