bighopefulnessguy
New member
Match Details:
When Paradox uses Time Wall, projectiles (Vindicta regular fire) appear to phase through the wall and still hit Paradox. Projectiles are 'stopped' as they should be, but appear to be too far through the wall and still able to make contact with Paradox. I'm unsure if the projectiles are still tied to the projectile hitbox at this point (e.g., the hitbox is racing the graphic). It also may be purely visual and due to the nature of Paradox's hitbox and the rapid fire of Vindicta's LMB -- but I'm leaning toward a legitimate issue with Wall.
I only noticed this appear after the patch which changed the duration of projectiles in Paradox's wall, but that may be placebo.
Please let me know if you have any questions!
- ID: 319,009
- Time: ~2 minutes 30 secondds
- Paradox (Player)
- Vindicta
- Vindicta - Regular fire (LMB)
- Paradox - Time Wall (Level 1)
When Paradox uses Time Wall, projectiles (Vindicta regular fire) appear to phase through the wall and still hit Paradox. Projectiles are 'stopped' as they should be, but appear to be too far through the wall and still able to make contact with Paradox. I'm unsure if the projectiles are still tied to the projectile hitbox at this point (e.g., the hitbox is racing the graphic). It also may be purely visual and due to the nature of Paradox's hitbox and the rapid fire of Vindicta's LMB -- but I'm leaning toward a legitimate issue with Wall.
I only noticed this appear after the patch which changed the duration of projectiles in Paradox's wall, but that may be placebo.
Please let me know if you have any questions!