Paradox does not have to be time-based

Gabeyboy321

New member
lately I got to thinking, how could paradox have a lower skill floor without the need of a complete rework? And I was hit with a wave of ideas - good ones, I think.

1. Paradox is not Chrono. There is no reason to not include physics-based paradoxes as well.
2. I think time-bomb and carbine are good, but maybe we add some bending to the carbine to make it hit more often. Sure, make it do less damage, fine, but having it bend a little in favor of you would be appreciated.
3. Don't scrap the time-wall, but give it charges and make it a wormhole. That's right, a very infamous physics-based paradox, Wormholes. Make it so that when paradox places down a second wall, they link. But unlinked walls are functionally the same as before, except they should be nerfed*. Heavily. This idea may or may have not been inspired by me watching clips of marvel rivals recently, although Mr.Strange's portals function differently.

4. An ult rework - the ult right now is rewarding, but its just a bit too hard to hit, miscasts are bigger issue than with other ults, and once again it just requires a decent amount of skill (Positioning, timing, ect). So I got to thinking, and my first idea was "ZA WORLD" from JoJo, but then I was like "People won't like that, no one wants to be 100% time stopped." and I was like what if it could reverse time? Then I was like "But the game would have to be tracking every movement once paradox gets her ult - its just not feasible" so then I thought, what if Paradox casts her ult, then the game broadcasts that, and time is then being tracked. Once the ult duration ends, (or you recast it**) you emit a large expanding sphere that takes you (not a teleport - it walks you back) and anyone in it back to where they were at the time of cast. Players/Heroes would be the only ones affected (excluding dead ones), but it would walk back cooldowns, ability uses, and damage (but not healing**).

* In this idea, specifically
** You could cast it and it would extend as a projectile like the current ult and have the point of impact become the center, or press M3 to self-cast it early. This means you could use it to send a gankee back to where they belong****
*** This is optional, I think this makes sense, also I think Immortality would be necessary to those who are being walked back if this is not the case
**** Provided that you started ulting before they ganked

Upon writing this up, I saw a post with a similar idea, though it failed at one thing - it was still a single-target heavily aim-based ult. As in it did not seek to lower the floor, but to change the rug. Link.
 
Additional note: it would make so much more sense for a notorious thief to have the ability to backtrack in an instant, especially if the heist goes sour.
EX: Paradox and co. are in a risky heist, and some armed forces begin to engage in firefights, but once Paradox has secured the artifact or item their looking for, a time reversal out back to the escape car is all they need to be home free
And it would explain why they're never caught
 
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