Packet loss/jitter issues. Server specific. Relay problem too?

abaubkus

New member
A routing issue from JP to HK potentially? ISP specific.

Been having issues with the HK server for a long while now.
The jitter goes up to 100ms several times a game, stable 10-30 throughout.
Packet loss spikes up at least once every 30 seconds, usually to 10%, sometimes 30%.
Trying to block playing in that server still matchmakes into it through relays, which, while saying it reduces packet loss, doesn't feel like it does.

Please add server selection/blocking or an option to not use relays so I can block HK myself.
The best way so far I've got is blocking every server up to and including HK, hoping it picks a game in Sydney or Singapore or Seoul.
It still sometimes picks to relay into HK through them.


One time it relayed through Channai, India to HK. What. (200ms, the usual HK rubberbanding issues turn up to the extremes)
 
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Having same problem playing in East Asia server too. (not sure which server I am connected to)

Since Mina update, can't play a game without random 30sec~2min network jitter.
 
Problem persists. Game in Hong Kong, Hong Kong server not blocked.
  • teleporting creep waves
  • aoe abilities dropping directly on enemy causing no effect
  • game is unplayable as a gun character, half the shots do not register
  • ziplines fail to connect half the time, sometimes getting me stuck into girder holes
  • enemy shots and abilities hitting through walls 2 dashes behind a corner
Blocked all servers up to Hong Kong to attempt direct connection.
Game relays through Paris instead.

Please add a server selection feature, about 8/10 of my games end up in Hong Kong and are unstable and just not fun.
 

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