This weapon item is designed to fix a few small holes in the current item options:
1) a very limited selection of orange items that are useful to characters building around spirit later into the game. Warp Stone and Spiritual Overflow come to mind, but it’s slim pickings for spirit heroes past 3000 souls beyond that.
2) for all orange items are weapon items, I don’t think any of them are actually attacks. Spirit items launch curses, but this would be a strictly damage-dealing item that is more in line with the flavor of weapon items.
The item has fairly low initial effect but is designed to scale quite well with spirit power. This allows spirit heroes to maintain some offensive capability later into the game at the cost of using their weapon less.
Channeled abilities are interrupted without stunning enemy heroes, and only after 1) a channel to “charge up” and 2) hitting a skillshot. This provides a resource to deal with uninteractive ultimates (haze, seven, goo) while also giving those heroes a chance to pop unstoppable in response; in this way it’s curse, but much harder to hit, and providing the opportunity for meaningful counterplay.
Overburst
Weapon - 3000 Souls
+7% Spirit Resist
Active (Cooldown 27 Seconds)
Enter a one second channel, during which you can move but are unable to take other actions. Taking another action cancels the channel. The channel is accompanied by distinct visual and auditory cues that can be seen easily by enemy heroes.
After one second, release a rapid projectile in the direction you are facing. The projectile explodes on contact with an object, structure, or enemy hero, dealing damage and interrupting channeled abilities.
After firing the projectile, you are disarmed for 3 seconds.
Damage: 200 + 3*spirit power
Area of impact: 8m + 0.03m * spirit power
Interrupts channeled abilities for heroes damaged by the explosion.
1) a very limited selection of orange items that are useful to characters building around spirit later into the game. Warp Stone and Spiritual Overflow come to mind, but it’s slim pickings for spirit heroes past 3000 souls beyond that.
2) for all orange items are weapon items, I don’t think any of them are actually attacks. Spirit items launch curses, but this would be a strictly damage-dealing item that is more in line with the flavor of weapon items.
The item has fairly low initial effect but is designed to scale quite well with spirit power. This allows spirit heroes to maintain some offensive capability later into the game at the cost of using their weapon less.
Channeled abilities are interrupted without stunning enemy heroes, and only after 1) a channel to “charge up” and 2) hitting a skillshot. This provides a resource to deal with uninteractive ultimates (haze, seven, goo) while also giving those heroes a chance to pop unstoppable in response; in this way it’s curse, but much harder to hit, and providing the opportunity for meaningful counterplay.
Overburst
Weapon - 3000 Souls
+7% Spirit Resist
Active (Cooldown 27 Seconds)
Enter a one second channel, during which you can move but are unable to take other actions. Taking another action cancels the channel. The channel is accompanied by distinct visual and auditory cues that can be seen easily by enemy heroes.
After one second, release a rapid projectile in the direction you are facing. The projectile explodes on contact with an object, structure, or enemy hero, dealing damage and interrupting channeled abilities.
After firing the projectile, you are disarmed for 3 seconds.
Damage: 200 + 3*spirit power
Area of impact: 8m + 0.03m * spirit power
Interrupts channeled abilities for heroes damaged by the explosion.