on-death items (passive / active)

toafloast

Member
items which are activated when you are killed
death obviously isn't preferable in 99% of situations but sometimes its just unavoidable, so consider these active and passive items
i would imagine their prices to be low given that they take up a slot and have limited usage


Passive On-Death Items

Curse:

Causes the killer to become highlighted for your team for 30 seconds.
Does not affect NPCs.

Blessing:
Creates an area of healing for allies. Heals up to 200 health at 20hp/s, vanishes once it is out of 'healing juice', or after 20 seconds have passed.
Does not affect NPCs.



Active On-Death Items
Upon activation, it will remain active for a brief period of time. If you are killed while it is active, the effect will come into play.

Snapback:
Your respawn time is reduced to 5 seconds. You gain a movement speed boost for 30 seconds after respawning, enabling you to get back into the fray quickly.
Cooldown : 120 seconds. Activation window : 5 seconds.

Guilt Trip:
Affects killer.
When activated, you won't immediately turn into a ragdoll. Instead, your body glows before turning into 3 ghostly projectiles.
The projectiles will track the killer with high accuracy, and cannot be avoided, as they go through walls.
Upon impact, drains the killers stamina completely, as well as silencing them for 10 seconds.
Cooldown : 180 seconds. Activation window : 3 seconds.
 
Passive items sound cool, those actives sound incredibly broken lol.
I figured since they require you to die to activate, they should have a potent effect, otherwise, they wouldn't be very useful.
Additionally, if you happen to just not die within the activation window, it would be a waste. A Healing active item would have been better.
The projectiles of Guilt Trip are intended as a telegraph for the attacker, not as an actual projectile mechanic, but it doesn't have to go through walls if the ability to avoid them with cover would make it more interesting to fight.
 
items which are activated when you are killed
death obviously isn't preferable in 99% of situations but sometimes its just unavoidable, so consider these active and passive items
i would imagine their prices to be low given that they take up a slot and have limited usage


Passive On-Death Items

Curse:

Causes the killer to become highlighted for your team for 30 seconds.
Does not affect NPCs.

Blessing:
Creates an area of healing for allies. Heals up to 200 health at 20hp/s, vanishes once it is out of 'healing juice', or after 20 seconds have passed.
Does not affect NPCs.



Active On-Death Items
Upon activation, it will remain active for a brief period of time. If you are killed while it is active, the effect will come into play.

Snapback:
Your respawn time is reduced to 5 seconds. You gain a movement speed boost for 30 seconds after respawning, enabling you to get back into the fray quickly.
Cooldown : 120 seconds. Activation window : 5 seconds.

Guilt Trip:
Affects killer.
When activated, you won't immediately turn into a ragdoll. Instead, your body glows before turning into 3 ghostly projectiles.
The projectiles will track the killer with high accuracy, and cannot be avoided, as they go through walls.
Upon impact, drains the killers stamina completely, as well as silencing them for 10 seconds.
Cooldown : 180 seconds. Activation window : 3 seconds.
dude, active items really broken, even if snapback will cost 6300 120 sec cooldown seems to be op
 
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