Silent Orchestra
Member
I suggest you add a Tier 3 Spirit item that can evolve into a curse - designed to counter buff-heavy foes. 
Nullifier-inspired, the active dispels and continuously purges buffs for 5 seconds, stopping new buffs mid-fight.
Very good new Spirit slot
It fits Deadlock’s active item meta: players can equip up to four actives and strategic counterplay is valued.
Target builds that rely on Spirit/Weapon bursts will be temporarily neutralized—fitting mid‑to‑late game power spikes.
Evolves into a curse.
My personal opinion? This would be an incredible addition that rewards awareness and timing.
Engaging with enemies relying on instant buffs becomes more skill‑based and less frustrating late game. (For me at least)
Players would appreciate a focused active instead of generic defenses.
Looking ahead, this addition strengthens strategic item diversity in gameplay.
Seriously, let’s make this happen.


Nullifier-inspired, the active dispels and continuously purges buffs for 5 seconds, stopping new buffs mid-fight.

Very good new Spirit slot

It fits Deadlock’s active item meta: players can equip up to four actives and strategic counterplay is valued.

Target builds that rely on Spirit/Weapon bursts will be temporarily neutralized—fitting mid‑to‑late game power spikes.

Evolves into a curse.

My personal opinion? This would be an incredible addition that rewards awareness and timing.

Engaging with enemies relying on instant buffs becomes more skill‑based and less frustrating late game. (For me at least)

Players would appreciate a focused active instead of generic defenses.

Looking ahead, this addition strengthens strategic item diversity in gameplay.

Seriously, let’s make this happen.

