In effect, an item which can be imbued into an ability, and causes that ability to instead either target teammates, or just heal them when they are caught in its area of effect. There are plenty of support characters whom you can build into offense, but it's very rare that one gets to build out a non-support as a support. An item like this would open massive possibilities for some truly unique builds on weirdo characters whom otherwise occupy very specific roles.
Examples: Lash slam from downtown giving a massive heal to all allies in its area, Victor aura turning him into a beating heart of some ridiculous deathball, or Infernus creating a path of regeneration for his allies.
In the context of game balance, the base item would probably need to either be a T2 or T3, and imbue into one ability, though a T4 version which applies to all abilities (similar to Compress Cooldown & its upgrades) would also make sense. The amount of healing relative to the spirit damage would also need to be carefully tuned as some of the listed above examples could be pretty ridiculously strong, but I still think it could work. I haven't played many MOBAs before, so maybe this is commonly-trodden ground, would love to hear community thoughts on this.
Examples: Lash slam from downtown giving a massive heal to all allies in its area, Victor aura turning him into a beating heart of some ridiculous deathball, or Infernus creating a path of regeneration for his allies.
In the context of game balance, the base item would probably need to either be a T2 or T3, and imbue into one ability, though a T4 version which applies to all abilities (similar to Compress Cooldown & its upgrades) would also make sense. The amount of healing relative to the spirit damage would also need to be carefully tuned as some of the listed above examples could be pretty ridiculously strong, but I still think it could work. I haven't played many MOBAs before, so maybe this is commonly-trodden ground, would love to hear community thoughts on this.