Rabbit Punch (1250) +150 Health points + 15% Melee damage + 3% Bullet resist |Passive| (15s) Your next charged melee attack that lands on the back of an enemy hero will do 40% increased melee damage and applies disorient effect (disables friendly and enemies highlighters) for 3s. Recipe for : Power Punch When an enemy hero dies from rabbit punch , a neck break sound effect is heard. Kind of like backstab mechanic but universal, any character within melee range and maybe some stun or CC can use this item. | Power punch (3000) Requires: Rabbit Punch +300 Health points +25% Melee damage + 10% Bullet resist |Passive| (12s) Your next charged melee attack that lands on the back of an enemy hero will do 60% increased melee damage and applies disorient effect (disable friendly and enemies highlighters) for 4 seconds. |Passive| (20s) Your next charged melee attack will display a highlighted portion (UI) at the end of the charge, pressing Q in the right timing will charge the melee for an extended 0.75s but will deliver +100 melee damage and if the target is a enemy hero, stuns the target for 1s. When an enemy hero dies from a Power punch a boxing KO sound effect is heard. For a good melee build and some CC to combo with your hero´s CC or if your hero doesn't have a CC it can be a good option. But since it has an increased charge it becomes easier to parry if done raw. |