New Melee items: Rabbit punch, Power Punch

vanrick

New member
Rabbit Punch 🐇(1250)
+150 Health points
+ 15% Melee damage
+ 3% Bullet resist
|Passive| (
15s)
Your next charged melee attack that lands on the back of an enemy hero will do
40% increased melee damage and applies disorient effect (disables friendly and enemies highlighters) for 3s.
Recipe for :
Power Punch🥊

When an enemy hero dies from rabbit punch , a neck break sound effect is heard.
Kind of like backstab mechanic but universal, any character within melee range and maybe some stun or CC can use this item.​
Power punch 🥊(3000)
Requires:
Rabbit Punch🐇
+300 Health points
+25% Melee damage
+ 10% Bullet resist

|Passive| (12s)
Your next charged melee attack that lands on the back of an enemy hero will do
60% increased melee damage and applies disorient effect (disable friendly and enemies highlighters) for 4 seconds.
|Passive| (
20s)
Your next charged melee attack will display a highlighted portion (UI) at the end of the charge, pressing Q in the right timing will charge the melee for an extended
0.75s but will deliver +100 melee damage and if the target is a enemy hero, stuns the target for 1s.
When an enemy hero dies from a Power punch a boxing KO sound effect is heard.
For a good melee build and some CC to combo with your hero´s CC or if your hero doesn't have a CC it can be a good option. But since it has an increased charge it becomes easier to parry if done raw.
 
I like the idea of melee ability's having some dynamic play to them. Right now we pretty much have more damage or life steal. There should def be some options that either Back stab, or tazer.. maybe a 1-2 combo punch item
 
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