New item idea to counter unstoppable

sloth72

New member
Was thinking Unstoppable seems a bit overtuned with certain combinations of abilities/ultimates, as there really is no reliable way of stopping someone who for example pops haze ult + unstoppable.

Similar to ethereal form, was thinking of a new item called banish, which would send an enemy into a frozen stasis, it wouldnt cancel their channeled ability per say but would freeze their actions and stop them from continuing said action until the duration has expired.

I'd put it on a pretty long cooldown just because it's kind of a last resort in case the enemy is CC immune, and keep the range of it within 15m.

I'd like to hear y'alls input.
 
Unstoppable needs to be in game as to counter other bs that present. He is also weak and has counterplay of disabling its user first, preventing from item usage.
To remove unstoppable they need to remove all bs that might require unstoppable in the game, like silencer, curse, many heroes ults and abilites and so on.
 
Unstoppable needs to be in game as to counter other bs that present. He is also weak and has counterplay of disabling its user first, preventing from item usage.
To remove unstoppable they need to remove all bs that might require unstoppable in the game, like silencer, curse, many heroes ults and abilites and so on.
the problem with that is its infinitely easier to pop unstoppable pre-emptively in the end game and there being no counterplay to it as most fights end before they even begin when you can't shut down a big ultimate or ability because of unstoppable not being popped in your face, maybe a channel time for unstoppable would fix that but idk i just feel as if items dictate how fights go way more than the actual hero does, but maybe it's just something i'm not used to for the most part but it is incredibly infuriating when you can't shut down the fed haze or seven with any item because they popped unstoppable before you could even see them.
 
the problem with that is its infinitely easier to pop unstoppable pre-emptively in the end game and there being no counterplay to it as most fights end before they even begin when you can't shut down a big ultimate or ability because of unstoppable not being popped in your face, maybe a channel time for unstoppable would fix that but idk i just feel as if items dictate how fights go way more than the actual hero does, but maybe it's just something i'm not used to for the most part but it is incredibly infuriating when you can't shut down the fed haze or seven with any item because they popped unstoppable before you could even see them.
Haze and others wont be as half as strong if unstoppable wasnt in the game. They will countered by everything and almost everyone. Its a big patch aid to bad design decisions right now in the game.
How could you actually play out haze ultimate without this item after certain time period? You will get a lot of cc into your face right after ult goes off.
There is curse and silencer that prevents item usage. There is items like veil walker and others to ambush people to combine those two.
Unstoppable just makes people immune to disables, it doesnt give any additional bonuses. You can just run or overpower said person.
No direct counterplay right now.
 
Haze and others wont be as half as strong if unstoppable wasnt in the game. They will countered by everything and almost everyone. Its a big patch aid to bad design decisions right now in the game.
How could you actually play out haze ultimate without this item after certain time period? You will get a lot of cc into your face right after ult goes off.
There is curse and silencer that prevents item usage. There is items like veil walker and others to ambush people to combine those two.
Unstoppable just makes people immune to disables, it doesnt give any additional bonuses. You can just run or overpower said person.
No direct counterplay right now.
well im not incentivizing removing unstoppable, that'd be kinda dumb, im saying adding a status effect that works through unstoppable would add some counterplay other than just brute force out damaging them or running away, id like to also say debuff cleanser exists which im pretty sure removes silence and such.
 
well im not incentivizing removing unstoppable, that'd be kinda dumb, im saying adding a status effect that works through unstoppable would add some counterplay other than just brute force out damaging them or running away, id like to also say debuff cleanser exists which im pretty sure removes silence and such.
then it will make unstoppable a tier 3 item at best. Which will make it mandatory due to cost effectiveness. debuff remover only removes "bad" status effect if possible and you can use it. You cant use it in curse. But can now use it in silencer?(why is that i dont know)
 
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