New Hero: Copper, the Illusionist

kamkaskan

New member
Character weapon and Stats
Low HP, Medium-High movement speed.
Low dps, Medium-High firerate, Medium-High bullet speed.
Low-medium range, low accuracy.

Skills:

1. Create (fake) looking illusion in your place, that stays in this location and shoots enemies on sight. They target only in the direction they were created (minimal rotations).
  • Duration: 10s.
  • Cooldown: 2s.
  • Range: 30m.
  • Stacks: 2
  • Stack regeneration cooldown: 30s.
  • Illusion health multiplier: 10%. (scales with Spirit)
  • Illusion damage multiplier: 20%. (scales with Spirit)
Upgrades:
  1. Damage multiplier +10%.
  2. Stack +1. Duration +2s, health multiplier: +5%.
  3. Illusions look normal. Their hits apply the same effects as player.

2. Create (normal looking) illusions that charge forward (in a cone from your position). They explode on death or hitting an enemy or a wall. Their explosion deals damage and slows down enemies.
  • Duration 3s.
  • Cooldown 15s.
  • Illusion health multiplier: 10%.
  • Illusion movement speed multiplier: 100%.
  • Explosion Range: 2m
  • Damage: 25 (scales with Spirit)
  • Slow: 25% for 2s. (scales with Spirit)
  • Amount of illusions: 1
Upgrades:
  1. Amount of illusions: +2
  2. Explosion Range +2m, Damage +25.
  3. Amount of illusions +2. Damage +25.

3. Create (normal looking) Illusion that runs towards friendly base. Get invisible for the duration of the illusion. Illusion lifetime and your invisibility is connected. If illusion dies you lose invisibility. If you perform attack (etc.) you lose invisibility so illussion dies.
  • Duration 6s (scales with Spirit).
  • Cooldown 90s.
  • Illusion health multiplier: 20%. (scales with Spirit)
  • Illusion movement speed multiplier: 100%.
  • Hero movement speed multiplier: 125% (scales with Spirit)
Upgrades:
  1. Health multiplier +30%
  2. Gain temporary invulnerability for first 2s after using the skill.
  3. Using the skill second time when active teleports you to the illusion place and ends the skill.

4. Target an enemy and create its (fake looking) illusion. Created illusion follows and targets only this enemy. Enemy movement speed is reduced if they try to run away from the illusion.
  • Duration: 5s.
  • Cooldown 120s.
  • Range: 10m
  • Illusion health multiplier: 25%.
  • Illusion damage multiplier: 50%. (scales with Spirit)
  • Illusion movement speed multiplier: 33%. (scales with Spirit)
  • Slow: up to 50%.
Upgrades:
  1. Duration +1s. Health multiplier +15%.
  2. Duration +1s. Damage multiplier +20%.
  3. Duration +1s. Illusion hits applies the same effects as player (not target).
 
Too many abilities create illusions. Unless there's a really good reason for there to be more than one ability that does the thing, you should try to keep it to just the one, while bringing more interest to your design by fleshing them out with other abilities.
 
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