Mylo the Butcher
Background Rough size comparison^
This is Mylo. A salamander-amphibian like creature from the slums. Living in poverty, Mylo turned to extreme methods to make a living. With his innate abillity to quickly regenerate limbs and flesh, he started selling his own bodyparts as produce. Over the many years Mylo had grown used to- and even took a liking to the pain.
This earned him the attention of a mysterious demonic entity. A deal was proposed, a regular sacrifice of flesh for the power of the entity. Eager for a permanent customer, Mylo gladly agreed to the deal.
Gun
As you may have noticed Mylo has no 'gun'. Instead the spectral eye in front of his forehead is the gun equivalent for Mylo. It functions similar to Bebop's lazer gun, except it's much closer range and hits in a wider area. The firing animation looks like a continuous beam, starting from the enemy target and swirling into the spectral eye. Yes, the entity is trying to eat their soul.
The reload animation is naturally a slow blink of the eye.
Of course for game rule reasons it still deals bullet damage and works off of orange items in the shop.
Abilities
Far chop
Passive
Mylo's melee damage is increased when the cleaver is in his hand. But if the cleaver is on the ground or on cooldown, his melee damage is reduced instead.
Active
Mylo throws his cleaver through the air, dealing damage. Upon hitting the ground or a wall, it gets stuck. The cleaver stays on the ground until the ability is pressed again or until Mylo runs too far away. The cleaver is recalled towards Mylo with the power of the entity, dragging across the ground and dealing damage in its path. Once it reaches Mylo, he picks the cleaver back up, and it goes on cooldown.
T2 upgrade: When stuck in the ground, the power of the entity causes spectral matter to appear in a puddle around the cleaver, slowing enemies. The cleaver recall also draws a line of slowing spectral matter where it slid.
Sacrifice
Passive
Self-inflicted damage temporarily increases Mylo's health regen and spirit.
Active
Sacrifice some flesh. Deals x damage to self and creates a spectral aura around Mylo. Slowing nearby enemies movement and fire rate. T2 also lowers spirit resist.
Hook up
Mylo uses a meathook to grab an enemy in melee range, allowing him to drag the enemy around for a period of time. The enemy can still shoot their gun but only in a 180° cone behind Mylo.
Greater Sacrifice (Ultimate)
A longer animation, intended to be used out of combat.
Spectral candles light up around Mylo as he chops off his tail and sacrifices it to the entity. Deals x damage to self. Boosts nearby allies (not Mylo) with spirit shield and cooldown reduction for a duration. Enhances Mylo's gun with more damage and deals purely spirit damge for a duration.
Once the the ability is off cooldown Mylo's tail will have regrown.
Visual of the spectral eye power up^
Conclusion
The idea is for Mylo to be a diverse debuffer and support for his team. Oppresive in close combat, making it hard for enemies to escape.
I created Mylo as a character a long time ago but never really did anything with him. Once I saw that Deadlock was taking suggestions for new heros I realized that he's a perfect fit for deadlocks world. And so I adapted his design and abilities for deadlock and I really like how the ideas came out.
What do you think of Mylo? Would you like to see him in deadlock? Would you play him?
Thanks for checking it out!
// Gustav Nisbel
Background Rough size comparison^
This is Mylo. A salamander-amphibian like creature from the slums. Living in poverty, Mylo turned to extreme methods to make a living. With his innate abillity to quickly regenerate limbs and flesh, he started selling his own bodyparts as produce. Over the many years Mylo had grown used to- and even took a liking to the pain.
This earned him the attention of a mysterious demonic entity. A deal was proposed, a regular sacrifice of flesh for the power of the entity. Eager for a permanent customer, Mylo gladly agreed to the deal.
Gun
As you may have noticed Mylo has no 'gun'. Instead the spectral eye in front of his forehead is the gun equivalent for Mylo. It functions similar to Bebop's lazer gun, except it's much closer range and hits in a wider area. The firing animation looks like a continuous beam, starting from the enemy target and swirling into the spectral eye. Yes, the entity is trying to eat their soul.
The reload animation is naturally a slow blink of the eye.
Of course for game rule reasons it still deals bullet damage and works off of orange items in the shop.
Abilities
Far chop
Passive
Mylo's melee damage is increased when the cleaver is in his hand. But if the cleaver is on the ground or on cooldown, his melee damage is reduced instead.
Active
Mylo throws his cleaver through the air, dealing damage. Upon hitting the ground or a wall, it gets stuck. The cleaver stays on the ground until the ability is pressed again or until Mylo runs too far away. The cleaver is recalled towards Mylo with the power of the entity, dragging across the ground and dealing damage in its path. Once it reaches Mylo, he picks the cleaver back up, and it goes on cooldown.
T2 upgrade: When stuck in the ground, the power of the entity causes spectral matter to appear in a puddle around the cleaver, slowing enemies. The cleaver recall also draws a line of slowing spectral matter where it slid.
Sacrifice
Passive
Self-inflicted damage temporarily increases Mylo's health regen and spirit.
Active
Sacrifice some flesh. Deals x damage to self and creates a spectral aura around Mylo. Slowing nearby enemies movement and fire rate. T2 also lowers spirit resist.
Hook up
Mylo uses a meathook to grab an enemy in melee range, allowing him to drag the enemy around for a period of time. The enemy can still shoot their gun but only in a 180° cone behind Mylo.
Greater Sacrifice (Ultimate)
A longer animation, intended to be used out of combat.
Spectral candles light up around Mylo as he chops off his tail and sacrifices it to the entity. Deals x damage to self. Boosts nearby allies (not Mylo) with spirit shield and cooldown reduction for a duration. Enhances Mylo's gun with more damage and deals purely spirit damge for a duration.
Once the the ability is off cooldown Mylo's tail will have regrown.
Visual of the spectral eye power up^
Conclusion
The idea is for Mylo to be a diverse debuffer and support for his team. Oppresive in close combat, making it hard for enemies to escape.
I created Mylo as a character a long time ago but never really did anything with him. Once I saw that Deadlock was taking suggestions for new heros I realized that he's a perfect fit for deadlocks world. And so I adapted his design and abilities for deadlock and I really like how the ideas came out.
What do you think of Mylo? Would you like to see him in deadlock? Would you play him?
Thanks for checking it out!
// Gustav Nisbel